Author Topic: Multitexture and backburner  (Read 1549 times)

2014-06-20, 06:06:11

Guillermo Leal

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I have a project with multitexture using Material ID, inside max everything works fine but as soon as i send it to the backburner the maps are missing and is rendering black. this is on a single computer, no network drives with max 2014 and corona A6.

Guillermo Leal.

2014-12-10, 17:18:20
Reply #1

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)