Chaos Corona for 3ds Max > [Max] Resolved Bugs

Rough refraction in reflection acts strangely at values other than zero

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TomG:
As a note though, moving the CML to Cosmos won't involve the materials updating to the new Physical Material.

romullus:
I think moving legacy materials from CML to Cosmos without converting them to physical, would be a crime.

aaouviz:

--- Quote from: romullus on 2024-05-03, 15:45:03 ---I think moving legacy materials from CML to Cosmos without converting them to physical, would be a crime.

--- End quote ---

Personally I think moving everything to Cosmos in general is a crime. Much prefer the UI of Corona Material Editor (although it is slow!), and importing from Cosmos always seems like a.... fragile process at best.

TomG:
There just isn't the peoplepower to convert them, it would take much manual intervention and thus delay work on other things, so the solution is just to move them onto Cosmos as they are. After all, we wouldn't be revisiting them in the CML to convert them to Physical either, even if not moving to Cosmos. Any time developing materials would be better spent making new ones, anyway :)

PS - the CML will still be there, initially like today as part of the install, but in the future as a separate manual download and install if you really want it.

Jpjapers:

--- Quote from: TomG on 2024-05-03, 16:46:32 ---PS - the CML will still be there, initially like today as part of the install, but in the future as a separate manual download and install if you really want it.

--- End quote ---

Im curious, do you track CML useage as part of the useage stats? Is it a minority of users that actually use it frequently?
I use it every day for starter/base materials but increasingly find myself using the presets in the physical material.
Is there a way to allow users to create their own physical material presets?

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