Chaos Corona for 3ds Max > [Max] Resolved Bugs
Rough refraction in reflection acts strangely at values other than zero
Jpjapers:
Scene setup:
Metal ball, white diffuse. 0.0 Roughness
Box below, Frosted Glass material library preset
Corona light below the box.
When the metal ball has a roughness value of 0.0 then the reflections are correct. Anything higher and the frosted material almost disappears and the hotspot from the light is the only thing visible.
This doesnt happen with the corona physical frosted glass preset, only the legacy material.
romullus:
Duplicate: https://forum.corona-renderer.com/index.php?topic=17525.0
maru:
If the bug only appears when using a Corona Legacy Material, then it means that it is already fixed in the Corona Physical Material.
Jpjapers:
--- Quote from: maru on 2024-05-03, 10:42:04 ---If the bug only appears when using a Corona Legacy Material, then it means that it is already fixed in the Corona Physical Material.
--- End quote ---
Would be a great idea to update the material library in that case, im sure its on your radar.
maru:
Yes, we would like to move the material library into Cosmos as soon as possible.
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