Hello,
I'm using Bake To texture for my AO/shadows maps (for some 3DrealTime stuff), and i often get some dark "contours" around the UVunwrap parts.
Even with larger padding.
Solution could be to set the background to white, so i've set it, both in BakeToTexture and Corona Params.
But the BG remains black.
See attached.
I will use alpha, but i can also get some AA contours.
Can you guys let BakeToTexture set Bg to chosen color ?
Best regards.