Chaos Corona for 3ds Max > [Max] Bug Reporting
PhoenixFD 4.2 PhoenixFDTexmap as diffuse grid rgb channel
(1/1)
vis-on:
Corona renderer 6(hf1) 3d max 20, PhoenixFD 4.2
If i use PhoenixFDTexmap as diffuse colour in material, set channel to grid rgb, pick phoenixFDliquid, and hit render, it increase ram usage for 2-3 Gb for each frame.
There is no any problem if i use velosity channel or turn this map off, or if i use V-ray for render.
https://dropmefiles.com/3rlco link for max file with phoenix cache files. You have to hit Load&Start in phoenixliquid and pick aur files from archive.
rowmanns:
Hi,
I have quickly tested your scene and so far I don't see this increase in memory you describe.
I do have one difference though, I am using Phoenix FD 4.3. Would you be able to update to this version and see if you are still able to reproduce this behaviour?
Thanks,
Rowan
Avi:
Hello,
I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem.
Navigation
[0] Message Index
Go to full version