Chaos Corona for 3ds Max > [Max] Bug Reporting

Bad quality Baked Textures | Render-To-Texture

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a_bolog:
I finally found out what the is happening and why my baking was so unpredictable.

I've tried to explain it in the screenshots.

Can any forgotten angel help me escape my misery? It took me ages to narrow it down to this and I have no idea how to fix it.

romullus:
Oh wow, that looks like serious bug. Moving topic to bug reporting board.

maru:
Confirmed and logged.
Workaround: lower the blur parameter of your bitmap node in the material editor.

(Internal ID=546685745)

a_bolog:

--- Quote from: maru on 2020-08-07, 16:31:42 ---Confirmed and logged.
Workaround: lower the blur parameter of your bitmap node in the material editor.

(Internal ID=546685745)

--- End quote ---

I've started using OSL bitmap node, and there is no blur parameter in the bitmap... How could I go around it?
Is there a way to globally disable blur for all corona rendering?

maru:

--- Quote from: a_bolog on 2021-03-12, 19:29:54 ---
--- Quote from: maru on 2020-08-07, 16:31:42 ---Confirmed and logged.
Workaround: lower the blur parameter of your bitmap node in the material editor.

(Internal ID=546685745)

--- End quote ---

I've started using OSL bitmap node, and there is no blur parameter in the bitmap... How could I go around it?
Is there a way to globally disable blur for all corona rendering?

--- End quote ---

Yes, you have to enable development/experimental stuff rollout first (https://coronarenderer.freshdesk.com/support/solutions/articles/12000021288) and then switch "texmap filtering" to "none". But this will most likely give you some headaches because all textures will become pixelated.

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