Chaos Scatter > [Scatter] I need help!

exclude in coronascatters

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GabaCGStudio:
is a way to do coronascatters to exclude each other?

or just able do this with distribution map only? :\

romullus:
Avoidance is calculated only between instances of the same scatterer. If you want that multiple scatterers won't collide, distribution map is your best bet.

GabaCGStudio:
well ... is a way to get position of scattered objects on an specific surface as texture or vertex map or something like this?

romullus:
Hmm, you could try to bake to texture AO map which would contain scattered instances's position data, but this isn't very practical solution and certainly not a flexible one :]

GabaCGStudio:
well ... i tried this ... shape map in 2016 ...



Like as exclude shapes in forestpack! :]

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