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Messages - fabrica

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1
MacPro M3 - 32GB- C4D21 - Corona 10(hotfix2)

Original Scene 7:31

(my previous MacPro M1 was 9.59)

2
Mac Pro M1 - 32GB - C4D21 - Corona 10(hotfix2)
(laptop was plugged in while running)

Original Scene : 9.59

(haven't tried the textures in Corona Bitmap yet...)

3
[C4D] Bug Reporting / Re: Cosmos Keeps Refreshing - On MAC
« on: 2022-12-17, 10:20:34 »
 yes, the notifications have gone mad in ventura 13.1 !!

4
No problems with a normal price increase, costs rise each year.

But the node-locked option is very poor, considering most people have a work and home computer. Why can't it be floating but only usable on 1 machine at a time (or limited to 2 computers?)
Seems to be the same on with vray, corona, enscape - so not expecting any change , but not impressed !


5
[C4D] I need help! / Re: Setting Megascans materials
« on: 2021-03-06, 15:49:47 »
Thanks, will play around with it and see

6
[C4D] I need help! / Re: Setting Megascans materials
« on: 2021-03-06, 13:57:23 »
would like to know answer also!

7
working for me , thanks for quick update!

8
I think Maxon are only making R23 compatible with Big Sur
(which does seem crazy!)


9
R21, Corona V6.0

When using a (corona bitmap) node for a material it will save as black in content browser , if I just drag the diffuse image into node space (bitmap shader) and connect to diffuse it works fine.

images of both options below. When I drag the bitmap version into a new file, it stays black.

thanks

10
select your current material (or materials) in the material manager > go to SELECT > Select Material Tags/Objects, then drag and drop your new material into the new material tag - ie. in image below.


11
not having any issues on OSX on daily build - sorry!
don't normally use VFB, but not having any issues when I do open.
(os 10.15.5 / C4D 21)

12
[C4D] General Discussion / Re: GI solver
« on: 2020-06-12, 15:09:51 »
thanks Maru

13
[C4D] General Discussion / GI solver
« on: 2020-06-12, 09:42:43 »
just for my own information, but what are the differences between the GI solvers?
(my understanding is as follows:)

- path tracing - use for outside renders?
- UHD - use for inside renders?
- 4k cache - best for ?

14
[C4D] General Discussion / Re: Substance Source
« on: 2020-03-08, 11:25:39 »
this is as far as substance is integrated into C4d,
complete your material or alterations in substance first and then import, (minor tweaking ok in C4D)

not sure what your question is , sorry.

C4D help file :  https://help.maxon.net/us/index.html#55382



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