Author Topic: Custom Aperture map problem  (Read 3362 times)

2017-07-14, 17:07:34

Giona

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Hi everyone!
I'm testing some custom aperture maps to achieve particular bokeh effects, but I discovered a strange issue when using really large apertures (f1.2).
In the image below its clear that the bokeh generated by the aperture map looks shifted. Seems that the map has some offset applied, creating a repetition of the side of the map that was cutted.

If I use the standard circular or bladed aperture the effect is correct.

How can I solve this problem?

Thanks!



2017-07-14, 17:47:15
Reply #1

Giona

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I tried on a super simple scene to manually offset the texture by -0.2, and this solve the problem.
But why I have to do this?


2017-07-14, 17:52:27
Reply #2

Giona

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Ok, I already found a solution.
Insted using a CoronaBitmap to load the map, the standard bitmap loader works fine.

Anyway, I think there's a little bug in the coronabitmap...

Cheers

2017-07-14, 19:21:56
Reply #3

romullus

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Can confirm this. Moving to bug reporting.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2017-09-08, 21:05:27
Reply #4

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)