Author Topic: casutics solver is still crap  (Read 4221 times)

2021-09-04, 15:37:37
Reply #15

Tanakov

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That's it - I am going to do it! I am going to become a coder, I used to know BASIC programming, how much harder can this be? And I am going to learn all about Light Transport and the physics and equations of it all! I am thinking by Corona 30 I should be ready to set to work on this caustics problem! Look out world... which reminds me, I can start with a "Hello world" program to get ready for it all!

It took corona to get to V7 about seven years, so tom are you sure you cant join the dev team before 2044?
Using Corona since 2014-01-02
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2021-09-06, 23:18:38
Reply #16

lightmerge

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i never believed in Tom or Maru or ondra ever  i just like pushing their buttons and indeed i have and you would think after losing one of your lead developers to a accident this community would have some more respect not like some edgy gaming community and now that i have rendered my god scene i have discovered that not only is your bump map broken in version 7 and version 8 of corona render as if you leave it at 1.0 default strength it produces shading glitches the caustics still is broken and does nothing to my god scene  which by the way is not even that  high poly of a scene and takes 6 hours to render on a 8 core cpu for 160 passes very unacceptable as vray is crushing you guys muahahahaha also maru failed to fix the green line shading issues glitch here in my god scene oh well maybe they will catch up to vray after version 50 of corona render :)

scene download

https://drive.google.com/file/d/1Iu4-Ggd2zoqQB9cvgV8TmOsWxsh0vf7_/view?usp=sharing