low thread priority is now always active. You can still influence the priority of 3dsmax by changing its process priority
Thi is little inconvinient while using DR. 3ds is starting every time new frame starts and if render is placed for the night there is 90% chance that most of the nodes wont start render or parsing will take forever because of low tread priority is enabled.
Could it be just hiden in debug/devel section?
Le example situation.I have an exterior scene with 60M alive polys and somwhere around 4200 M polys as instances wich takes for example 28 of 32 gigs of ram on my workstation.
And i have 8 nodes 2xProcesor xeons plates in coldcase with 24 GB of ram each.
Scene goes a little of the top of ram on them but it is ok when i swich of LTP pagefile handles it ok.
Now i have to place 6 images for final render 2hrs each. And i does not have LTP swich what means that i have to wake up every 2hrs to catch and swich 3ds max proces on rendernodes to HTP every time because it wont do it itself.