Author Topic: Add solo node option  (Read 4857 times)

2021-02-20, 21:29:17

Cinemike

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It's nice and even supported by the native node materials to solo a node and only get its result on the objects in the viewport.
For example, adjusting single textures of a compound would be easier, especially when you have to combine them with the notorious Projector shader node.

So, please add this feature to Corona.

2021-02-21, 14:04:25
Reply #1

Nejc Kilar

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+1 x 100. :D
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2021-02-22, 11:24:30
Reply #2

mmarcotic

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Added internally. I'll keep you posted.
(Internal ID=383324619)

Thanks,
Jan
Learn how to report bugs for Corona in C4D here.

2021-02-22, 11:51:53
Reply #3

Nejc Kilar

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Added internally. I'll keep you posted.
(Internal ID=383324619)

Thanks,
Jan

Awesome! Here is a bit more of a visual explanation of a possible solution, in case it helps.

https://forum.corona-renderer.com/index.php?topic=21601.msg140690#msg140690
Nejc Kilar | chaos-corona.com
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2021-02-22, 16:04:16
Reply #4

mmarcotic

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I'll add it to the internal task, thanks!
Learn how to report bugs for Corona in C4D here.

2022-05-26, 01:48:50
Reply #5

eschac

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+1. Bumping this because it seems this feature was never implemented. A quick way to preview nodes is incredibly useful for texturing.

Here's how it works in Redshift: https://www.cineversity.com/vidplaytut/redshift_quicktip_connect_node_to_output
Here's a good example of using this feature in Octane (starting at around 1:40):


« Last Edit: 2022-05-26, 02:01:10 by eschac »

2022-05-30, 14:05:17
Reply #6

lollolo

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2022-07-03, 17:23:39
Reply #7

nnzz

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+1

please

2022-08-05, 14:06:43
Reply #8

riccky

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