Author Topic: Daily Builds 1.6  (Read 134645 times)

2016-12-24, 12:03:03
Reply #240

Bormax

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It's either you don't know what feathered region render is, or there is something wrong with my installation... :/

Here is the same picture with marked region borders. Actually you can see them if you zoom the picture.

You are right, region on the picture IR_zoomed_region-2.jpg is not in the same position as on IR_zoomed_region-1.jpg, I stopped render and started it again, so the zoomed region not exactly on the same place, but zoom factor is the same

2016-12-24, 20:35:53
Reply #241

Bormax

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Merry Christmas to all of you guys!

2016-12-25, 01:11:32
Reply #242

Christa Noel

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Thanx bormax :)

May God bless corona and you all guys
MERRY CHRISTMAS!

2016-12-27, 12:14:39
Reply #243

blank...

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I wonder if anyone finds current implementation of feathered region render useful? Now if i try to use it, it gives nasty heavily undersampled pixels towards region edges, which makes this feature completely useless.

I'm not getting undersampled pixels like you, but I'm not getting feather region either. It looks like area just one pixel larger then selected region. You can easily see this with clear VFB inbetween renders turned on.
http://i.imgur.com/qjInz64.jpg
http://i.imgur.com/12jAanO.png

2016-12-27, 14:36:51
Reply #244

romullus

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That's because you're not using feathered region. Maybe it's not very intuitive, but once you set region, hold CTRL and drag region border. Additional green rectangle should appear, indicating that now you're using feathered region.

I suspect the same might apply to Bormax's case, but i just gave up to investigate that :/
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2016-12-27, 14:54:14
Reply #245

blank...

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That's because you're not using feathered region. Maybe it's not very intuitive, but once you set region, hold CTRL and drag region border.

Oh I see. I did hold down CTRL but I thought you just start new region with CTRL. Let's retest.
Yes, you are right, same thing here, nasty artifacts on the edges:
http://i.imgur.com/9TtyWzg.png
http://i.imgur.com/AD8GfGl.png

2016-12-29, 14:23:56
Reply #246

Duron

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I'm on the latest beta now and don't like the new fb behaviour on IR when pressing "Tools" on and off. The render size is changing which is really a downstep to me compared to 1.5. Is this a bug or desired feature?

2016-12-29, 15:05:06
Reply #247

Ludvik Koutny

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I'm on the latest beta now and don't like the new fb behaviour on IR when pressing "Tools" on and off. The render size is changing which is really a downstep to me compared to 1.5. Is this a bug or desired feature?

A feature. To prevent window resizing when having window maximized. But it's true that it wasn't well thought through in regards to interactive rendering.

2016-12-29, 19:49:13
Reply #248

PROH

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Yes, this is quite irritating. It also means that IR is restarting every time you open or close the "tool" tab. Not good for an efficient workflow :(

2016-12-30, 00:10:49
Reply #249

Duron

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A feature. To prevent window resizing when having window maximized. But it's true that it wasn't well thought through in regards to interactive rendering.

Pity! I liked the old behaviour much more.

2016-12-30, 11:39:05
Reply #250

Ondra

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do not worry, we can do something about it for IR ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-04, 14:00:02
Reply #251

Nekrobul

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Latest daily. 3ds 2014

For some reason batch render failed to save light mixer render layer and saved only beauty in the right derectory.

It have not even been saved in the default 3ds maxes derictory. I think there is slight bug crawling out there. Or there is something wrong with 3ds.
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2017-01-04, 17:24:50
Reply #252

JG_monomiru

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about the zoom_feature with int vfb - can you disable it, if you don't want to focus the sampling on parts of the whole image, but accidentally resize the vfb-framebuffer?

its just a question up-front. I had not the time to play with 1.6db yet

2017-01-04, 19:23:20
Reply #253

romullus

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It's just for interactive rendering. You can safely zoom in/out while doing regular rendering - it won't affect sampling.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-01-04, 22:13:14
Reply #254

cecofuli

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Max 2017 + v1.6 1december = no zoom in Interactive VFB... why?