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Messages - lucidmetal

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[Max] I need help! / Re: Corona Converter Metal Issue
« on: 2022-10-18, 03:20:05 »
Hi
was there any resolution to this issue?  I keep on getting the same issue but cant find a solution for it. 
Thanks.

2
Hi James. Thanks heaps for sending this through.  Didnt work though unfortunately.  I just cant work out why it started happening.  One day it was fine, next day it wasnt.  I'll keep looking though.

3
Hi.
I have started having a problem when I am batch rendering (ie with multiple cameras) and when corona saves the images, it doesnt save them in the correct directories.  If I have multiple render elements, it might save the main image in the correct directory, but save all the render elements in a different directory (but always within the same project).

 I started having this problem on one machine a couple of weeks back, but now it is happening to all 3 machines.  I have not upgraded any software recently.  All my files are on a server, and saved back to the server over a network.  I have never had this problem before, but now it happening all the time. 

Does anyone else have this, is there are fix?  I dont know if this is a "corona" issue or  a "max" issue though.

thanks
kane

4
It really should be working like this (saving what you see).
Which denoiser are you using?
Also possible workaround: add a CShading_Beauty render element. Make sure denoising is enabled in its settings. Make sure you save your render elements.

I tried this, but unfortunately I still get the original non-denoised version saved as the Beauty pass.

5
Hi.

Max 2016.  Not sure how to find the corona version, but it I signed up about 3 months ago and downloaded the corona version then.

Please post Corona and 3ds max version, thank you.
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Hi.  I've just made the switch to Corona from Vray, its a great renderer.  I am rendering through the frame buffer with denoising and all looks good.  but when I do a  batch render out but it saves it without any denoising.  If I want to save a version with denoising I need to save it separately as an exr file out of the framebuffer after the render is finished.  Is there anyway around this as it seems like double handling.  I feel like I am missing something simple, can anyone steer me in the right direction - basically I need to do a batch render that outputs exactly what I see in the framebuffer (LUTs, denoising, bloom etc).  thanks.

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