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Messages - tero.design

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Gallery / Möckernstraße Office
« on: 2023-05-15, 10:21:56 »
Möckernstraße Office

We received a request from architect Maja Godinot to create a set of images for the office in Berlin. The office is situated on the attic floor of the building on Möckernstraße Street. The design of the space is rather minimalistic yet ergonomic and cozy. The office has many dormer and regular windows which allow it to fill in the space with lots of natural daylight. There is a mezzanine area covered with wooden planks for privacy. A very interesting feature of this design is a central meeting room with blue walls and a big ceiling lamp. The atmosphere of this place is truly amazing and we are sure that this will be a great place to work and spend time with your colleagues!

Architecture: Maja Godinot
3D Visualization: Terodesign
Art-direction, Postproduction: Dmitriy Tereshchuk
Modeling, Lighting: Aleksandr Yakymiv, Denis Degtyarev
Soft: 3dsmax, Coronarenderer, Photoshop
Location: Berlin, Germany
April 2023

https://www.behance.net/gallery/170553511/MoeckernstraSSe-Office



















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Off-Topic / Re: Corona Benchmark. Petition
« on: 2022-07-12, 20:03:30 »
It will actually be a totally new and different scene or scenes, unrelated to the current one (so, not a more complex version of this scene, but some entirely new scene).
Great news. Thank you!

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Off-Topic / Corona Benchmark. Petition
« on: 2022-07-11, 11:25:11 »
In connection with the Russian aggression, the military equipment in the image causes negative associations at the moment. In this regard, we would like to ask you to update the test scene. Everyone, who agrees with this request - write "I agree" in the comment section

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[Max] Feature Requests / Lightlister
« on: 2021-09-10, 08:42:13 »
Please make lists of light sources, which in instance. So how does it work in Gtools script: https://www.evvisual.com/lightlister/
Now working with Corona Light Lister is very inconvenient if there are a lot of light sources in the scene.

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[Max] I need help! / [Solved] problem with liquid in glass
« on: 2021-09-08, 16:48:35 »
Hello Coronarenderer teams and comrades,
We have next problem... See the screenshot:

In the right picture, liquid and glass are separate objects. On the right side, the objects have been attached. Here you can see the error of the material with absorption. Of course, we can leave 2 separate objects, but this is not so usefull for us. We really expected that this will be fixed in the 7th version, but the error is happens in the new physical material too :(

PS.
Please do not need to send a link explaining how the geometry of liquid and glass should look like, since the question is not how to make the geometry correctly, but how to make the result identical before and after attaching - I think we all understand that this should not happen so that after attaching objects to each other, their material changes.


I am also attaching a link to the model for this test: https://www.dropbox.com/s/jypgiigx9p48gkb/01_tdm_00.rar?dl=0
We really hope to get an answer and a quick solution to this problem in new updates of the program.

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