Author Topic: Displacement with procedural maps  (Read 6496 times)

2014-01-17, 00:15:03

deshu

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Hello, here are my tests of corona redner displacement possibilities.
The geometry is just sphere and plane.

Behance link: http://bit.ly/LbwxzJ

Right click -> show image for full res (HD)





« Last Edit: 2014-01-17, 00:23:32 by deshu »

2014-01-17, 00:17:35
Reply #1

racoonart

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woah... great stuff! Really like those renderings :)
What are those proceduals in the 2nd and 3rd images?
Any sufficiently advanced bug is indistinguishable from a feature.

2014-01-17, 00:20:56
Reply #2

deshu

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Thank you!
On first: noise, gradient, output map for curve
On second: 4-corner gradient with tiling, output map for curve
On third: Tile map with noise (distortion), and smoke map.

2014-01-17, 01:05:16
Reply #3

romullus

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Nice results. Is it A5 or daily builds, you are using for these renders? I'm asking this, because whenever i try to render displacement wirh procedurals on A5, max always craches.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-01-17, 01:17:04
Reply #4

davemahi

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Nice work. I really like image #2. Fun to see these kinds of tests on the forums!

2014-01-17, 04:39:21
Reply #5

deshu

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It's A5. I'd like to get access to daily.


2014-01-17, 09:55:32
Reply #7

30pips

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2014-01-17, 14:32:37
Reply #8

kahein

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Looks great but the displace looks weird on straight line.
I don't know if it's a bug but i don't succeed to do a clean displacement with procedural maps.
With a simple checker, i have some strange artefact. even if i lower pixel size or crank up subdiv by polygon
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2014-01-24, 21:36:51
Reply #9

lasse1309

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very haptic that looks! the lighting setup might be simple - but the structures look very "real" for some reason. great stuff :)

best regards
L

2014-01-28, 04:15:38
Reply #10

deshu

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thanks for comments guys!