Chaos Corona Forum
General Category => Gallery => Topic started by: deshu on 2014-01-17, 00:15:03
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Hello, here are my tests of corona redner displacement possibilities.
The geometry is just sphere and plane.
Behance link: http://bit.ly/LbwxzJ
Right click -> show image for full res (HD)
(http://www.deshu.pl/OUT/stripes/stripes01.png)
(http://www.deshu.pl/OUT/stripes/stripes02.png)
(http://www.deshu.pl/OUT/stripes/stripes03.png)
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woah... great stuff! Really like those renderings :)
What are those proceduals in the 2nd and 3rd images?
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Thank you!
On first: noise, gradient, output map for curve
On second: 4-corner gradient with tiling, output map for curve
On third: Tile map with noise (distortion), and smoke map.
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Nice results. Is it A5 or daily builds, you are using for these renders? I'm asking this, because whenever i try to render displacement wirh procedurals on A5, max always craches.
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Nice work. I really like image #2. Fun to see these kinds of tests on the forums!
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It's A5. I'd like to get access to daily.
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Very beautiful! Parametric beauty.) Thanks!
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Looks great.
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Looks great but the displace looks weird on straight line.
I don't know if it's a bug but i don't succeed to do a clean displacement with procedural maps.
With a simple checker, i have some strange artefact. even if i lower pixel size or crank up subdiv by polygon
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very haptic that looks! the lighting setup might be simple - but the structures look very "real" for some reason. great stuff :)
best regards
L
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thanks for comments guys!