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[Max] I need help! / Re: Removing indirect light noise from existent render
« on: 2016-05-04, 00:12:54 »
Thanks for the response.
This is the image:
http://cl.ly/3U2n2Y1Y2P3S
And the detailed area:
http://cl.ly/0R1n0p3X381Q
This is the indirect lighting pass, same area:
http://cl.ly/3j1k0X1P3x0x
This is the only pass with noise as far as I can tell.
I'm on default settings.
I have DOF checked, but the detailed area shown above is in the focus region.
The scene is lit only with sun and sky, using light portal material on planes placed on the openings.
I'd add more samples to the sky or the light portal material...Any way to do this?
"But better yet, find the reason for the apperently unreasonable amount of noise."
It's the chicken and the egg case. I need to render for a while to find out this type of noise. Otherwise I just think it's noise due to lack of rendering time. no?
I am used to this process of trial and error. I just was hoping there was the option of changing settings on the fly, and resuming with the saved EXR.
This is the image:
http://cl.ly/3U2n2Y1Y2P3S
And the detailed area:
http://cl.ly/0R1n0p3X381Q
This is the indirect lighting pass, same area:
http://cl.ly/3j1k0X1P3x0x
This is the only pass with noise as far as I can tell.
I'm on default settings.
I have DOF checked, but the detailed area shown above is in the focus region.
The scene is lit only with sun and sky, using light portal material on planes placed on the openings.
I'd add more samples to the sky or the light portal material...Any way to do this?
"But better yet, find the reason for the apperently unreasonable amount of noise."
It's the chicken and the egg case. I need to render for a while to find out this type of noise. Otherwise I just think it's noise due to lack of rendering time. no?
I am used to this process of trial and error. I just was hoping there was the option of changing settings on the fly, and resuming with the saved EXR.