Author Topic: TREX animation!  (Read 10700 times)

2014-06-09, 13:22:44

flaviomac

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https://vimeo.com/97680797

As a kid I found a cat skull and with pieces of a toy tank I assembled a "skull tank". I fought many battles against lego toys with it...
A while ago when I was looking for inspiration to a new personal project I remembered this tank. But what could be nicer than a cat skull? A tyrannosaur skull of course!!!
This is a personal project with no specific purpose but to have fun!

Softwares:
Autodesk 3DSMax
Autodesk Mudbox
IToo Forrest Pack
Corona Render
Adobe After Effects
Adobe Photoshop

3D Animation: FlavioMac
Sound Design: FlavioMac, Paulo de Barros
Music: Baba O'Riley - Pearl Jam - The Who

2014-06-09, 15:40:29
Reply #1

Stan_But

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    • https://www.behance.net/archdizs

2014-06-09, 15:42:46
Reply #2

crazyman

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is it possible to see raw?

2014-06-09, 15:54:29
Reply #3

Ludvik Koutny

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It looks good, but it's terribly missing motion blur :)

2014-06-09, 16:06:27
Reply #4

rampally

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Really good to see it
but one think is lacking MB..where is it
at least add some motion blur in post it will look like movie ....overall great

2014-06-09, 16:34:41
Reply #5

flaviomac

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Render time was about 80 minutes per frame in a dual 10 core xeon.
Yep I tryed RSMB in post but it not worked well with that "ghost" look around the tank... I wanted give it the "private Ryan" jagged look anyway.
Here is one frame with no post.
Thanks for the comments
FlavioMac

2014-06-09, 17:11:48
Reply #6

maru

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Awesome work! I love the dynamic toy-like movement and the feeling of playing a game. This is hilarious and cool at the same time. :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-06-09, 17:53:47
Reply #7

Ludvik Koutny

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80 minutes? That"s extreme :O

And was there any reason you could not use motion blur in corona?

2014-06-09, 18:35:32
Reply #8

Chakib

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80 minutes? That"s extreme :O

And was there any reason you could not use motion blur in corona?

+1 since the motion blur is very fast so for 80 min it will look smooth like butter here.

2014-06-09, 18:57:25
Reply #9

flaviomac

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In 80 minutes it was able to do "only" 70 passes, and with MB or DOF it was not enough to clean all the noise.
May be I have to optimise the materials and lighting...

2014-06-09, 19:26:42
Reply #10

rampally

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Render time was about 80 minutes per frame in a dual 10 core xeon.
Yep I tryed RSMB in post but it not worked well with that "ghost" look around the tank... I wanted give it the "private Ryan" jagged look anyway.
Here is one frame with no post.
Thanks for the comments
FlavioMac
ok

2014-06-09, 23:35:23
Reply #11

borisquezadaa

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TREX is back!!!...

Awesome dude, nicely done cameras.
Agreed on the dof.

How did you do the ground?... stone by stone?
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-06-10, 00:15:52
Reply #12

flaviomac

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Thanks Borisquezadaa!
The ground is a mix of procedural maps as displace etc and Forrest Pack to scatter the stones. I had some flickering at some frames but it is almost invisible.