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Messages - flaviomac

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1
Hi Ondra

Is it possible to implement the ability to have animated maps in scale, position and rotation slots so we can make animated growing plants?

2
I'm having the same problem here. Someone?

3
[Archive] Corona Scatter 2.0 / Re: Feature requests
« on: 2016-07-29, 18:52:53 »
Can I download and use the daily build?

4
Hi Ondra.
Can I download this fix it somewere? I have a very short deadline and It will save my life. ;)
Thank you

5
[Archive] Corona Scatter 2.0 / Re: Feature requests
« on: 2016-07-28, 23:19:29 »
Be abble to pick an animated geometry as the "distribute on object" and NOT have the "intanced objects" redistributed over the animated surface as it change its form. Like to produce the fur of an animated character, or the trees of an talking vulcano like in the pixar short movie.
Is there any way to do this?

6
Gallery / Re: Amorteamo animation
« on: 2015-06-05, 14:02:43 »
Thank you Noel!

I did a simple color correction in After effects only.

FlavioMac

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Gallery / Re: Amorteamo animation
« on: 2015-05-10, 05:54:01 »
thanks Rick!

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Gallery / Amorteamo animation
« on: 2015-05-09, 18:25:55 »
Here is an animation we did for the oppening of a brazilian tv show called "Amorteamo".
Al 3D animation rendered with corona.
Almost all materials have displacement maps and glossy reflection. We are amazed how fast is to try an change settings in corona interactive render! Certainly Corona speed and quality contributed a lot for the result of this animation!

oppening:

Interview: (sorry no english translation yet)

making of:

Lego scaner created to capture photos for the photogrametry software:

9
Gallery / Re: TREX animation!
« on: 2014-06-10, 00:15:52 »
Thanks Borisquezadaa!
The ground is a mix of procedural maps as displace etc and Forrest Pack to scatter the stones. I had some flickering at some frames but it is almost invisible.

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Gallery / Re: TREX animation!
« on: 2014-06-09, 18:57:25 »
In 80 minutes it was able to do "only" 70 passes, and with MB or DOF it was not enough to clean all the noise.
May be I have to optimise the materials and lighting...

11
Gallery / Re: TREX animation!
« on: 2014-06-09, 16:34:41 »
Render time was about 80 minutes per frame in a dual 10 core xeon.
Yep I tryed RSMB in post but it not worked well with that "ghost" look around the tank... I wanted give it the "private Ryan" jagged look anyway.
Here is one frame with no post.
Thanks for the comments
FlavioMac

12
Gallery / TREX animation!
« on: 2014-06-09, 13:22:44 »
https://vimeo.com/97680797

As a kid I found a cat skull and with pieces of a toy tank I assembled a "skull tank". I fought many battles against lego toys with it...
A while ago when I was looking for inspiration to a new personal project I remembered this tank. But what could be nicer than a cat skull? A tyrannosaur skull of course!!!
This is a personal project with no specific purpose but to have fun!

Softwares:
Autodesk 3DSMax
Autodesk Mudbox
IToo Forrest Pack
Corona Render
Adobe After Effects
Adobe Photoshop

3D Animation: FlavioMac
Sound Design: FlavioMac, Paulo de Barros
Music: Baba O'Riley - Pearl Jam - The Who

14
News / Re: Volumetric emission (plasma glow)
« on: 2013-12-09, 11:44:39 »
Super cool!
Will it have the option to render volumetric effects with no emmision? Like just a fog with oppacity maps?

15
Work in Progress/Tests / Re: Trex Skull
« on: 2013-12-04, 13:35:07 »
You are right.
I still making improvements to the tank (metal) parts. There's a lot of pieces to make and atatch on the skull.
I'm don't know if I put the canon in the eye or over the top of the skull, but certainly I have to make a better metal base for it.
Thanks for the critcs!

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