Basically you want to build a cheaper scanner like the QUIXEL guys did for their Megascans.
Yes, except I don't have to travel to Pakistan and drive into the desert at
night :)
I've been playing around with light intensity this evening, it has always been a pain in the ass. Is the intensity too strong ? Is the exposure wrong ?
It began with me measuring my nifty little LED flashlight. The opening is 2.5cm, 110 Lumen / 9350 Candela.
I took my ColorChecker, flashlight, camera rig and turned the lights off. I placed the ColorChecker 40cm away from the flashlight and used 100 ISO / 8 shutter / 8 aperture.
I went into 3dsmax and made a Disk light, 1.25 radius, 110 Lumen, same camera settings, and guess what. It looked like a nuclear bomb had gone off.
I faced the flashlight towards the camera and made a 14 stop HDR. In 3dsmax I made a 2,5cm plane and used the HDR as light source. A 13x9 plane with 149 RGB, 40 cm away from the light, that's the same as the ColorChecker. After some interactive rendering tests, the material intensity was 0.017.
The equivalent Disk light is 34 Lumen, and not 110 as the package suggest.
I've also matched the cone direction of the light.
Now I can capture the specular maps with the flashlight, and match them in 3dsmax with the same light setup! Woho
I'm sharing the HDR here if you guys want a calibrated flashlight. Just remember to change the intensity to 0.017 and direction to 0.5