Hi all
I am trying to work out the best practice for creating large scene files (large housing development, a lot of different house types and lots of instances of them) that does not slow your PC down to pretty much unusable.
Using 3ds max, Corona 8 and including features such as railclone for roofing tiles.
I have been exploring the use of xref objects but even with this method, the viewport is very sluggish to the point of unusable. Scene file size on disk is small which is great but not able to use the scene to build the landscaping around the houses.
Similar issue with xref scene in terms of slowing down but with the added problem of having to bind the xref to a dummy to be able to move it, mirror it etc.
Sure I used to use vray proxy many years ago, but converting railclone to corona proxy destroys the railclone, I'm not convinced this is the correct route to go down.
I am sure there must be a best practice for creating such a scene but struggling to find any good resources online.
The attachment shows a typical house we may build, simple poly modelling with a railclone roof.
Question is, whats the best way to populate a scene with lots of these. There would also typically be more house type variations and multiple copies of each
Also, to note, PC spec...
Ryzen 3950x
64GB RAM
GPU Nvidia GeForce GTX 1660 Ti
Many thanks in advance.