Author Topic: big scene handling  (Read 5267 times)

2021-03-08, 17:38:10
Reply #15

clemens_at

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I just ran into the same issue with a different scene.
This time the poly count is lower (~ 10 million polys) so the IR slowdown is not as obvious, but we are still talking about an almost 50% performance loss as opposed to the "normal" render. 3,6 vs 6,6 Rays/s total.
I guess Frood already identified the problem and I hope there will be a solution for this.