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Messages - clemens_at

Pages: 1 ... 4 5 [6] 7 8 ... 10
76
[Max] Resolved Bugs / volume grid inside global volume env
« on: 2020-11-10, 12:14:50 »
I thought this has been resolved, or am I missing something?
The borders of my cvolume grid are clearly visible when a global volume material is enabled.

edit: v6 hf1

77
[C4D] I need help! / Re: INFINITE OCEAN FOR ANIMATION
« on: 2020-08-17, 14:45:13 »
The question is for C4D though, so Phoenix FD is not a possible solution :)

whops, i need coffee...sry

78
[C4D] I need help! / Re: INFINITE OCEAN FOR ANIMATION
« on: 2020-08-17, 14:19:54 »
large plane with phoenix fd oceantex. (also works in demo mode)

79
Friend of mine is building his own file server atm and told me about https://www.freenas.org/. Maybe worth checking out as an alternative.

80
General CG Discussion / Re: Why use anything but C4d?
« on: 2020-07-09, 11:20:15 »
third party plugins and scripts/scripting.
I'm also a fan of "ugly" designed software :)


81
Hardware / Re: Spec needed for animation
« on: 2020-06-23, 11:57:04 »
well, if you want to render 5500 frames in 5 days with one machine, you need to hit around 1:20 per frame.
X5650 with 6 cores(12 threads)x2? around 2 minutes for corona benchmark?
With a gen3 threadripper 3970x (better yet a 3990x), you are about 4 times faster than your current setup getting your much closer to your 5 day limit.

82
By the way, i don't see how toggle would be better than two separate commands for this action

Yeah, I suppose it's just about parsimony really; it would be convenient to be able to select an arbitrary object and unlock it if it's locked or lock it if it's unlocked by pressing a single button - or better, by pressing a single hotkey.

But what if you select multiple objects with mixed transform lock state, then your toggle will flip their state and you won't have a clue which state particular object has. I think two separate buttons is simpler and more reliable solution.

they cant be flipped since it will always be overridden either with locked or not locked.
But there are other problems with a checkbutton ;)

83
checkbutton is what you want I think.
https://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=__files_GUID_084BC777_9353_455E_A869_9F5C514E0CE6_htm

this is really rough and will fail if you have nothing selected. I will take a closer look later. hope this helps.

Code: [Select]
try(destroyDialog ro)catch()
rollout ro "LockObjects"
(
checkbutton btn1 "Lock" width:95 height:30

on btn1 changed state do
(
if state == on then
(
setTransformLockFlags $ #all
)
else setTransformLockFlags $ #none
)
)
createDialog ro 130 40

84
Hardware / Re: Expected 10gbe speed?
« on: 2020-06-11, 12:01:20 »
also go try iperf: https://iperf.fr/
Its a tool to measure network bandwidth.
With this you should be able to rule out networking bottlenecks pretty easily.
good luck.




86
[Max] Feature Requests / Re: Faster Triplanar Setup?
« on: 2020-03-24, 17:51:27 »
Hey guys, I wrote a little script that makes the handling of multiple Triplanar maps much easier and faster.
The script basically changes the values of all Triplanar maps connected to all materials applied to your selection.
Just "run script" and find it under the "CTpC" category. 
I hope this helps in the meantime!

87
I moved to 2020 a few months ago after years on 2016 and a few months on 2018. Some thoughts:
- UI is slower in some places, but the command panel has been sped up for UI redraw and especially subobject switching, so better than 2017/2018/2019. Still not as snappy as old versions probably. There's an issue with a few UI elements since 2017 where you need to click on the dialog first so it registers clicks at all, annoying sometimes but one can get used to it.
- OSL is definitely a good thing to have. Not using it much as of now but planning to use it more
- Chamfer modifier has been improved - as the whole world knows by now :D - but it's really a huge timesaver and in 2020 it has seen some good improvements
- 2020 seems to be pretty stable, similar to 2016 or better, no crashes other than bugs from daily builds and such
- you'll love the viewport speed if you have used 2016 before, it's *much* better, this alone is a good reason to switch
- if you need fluids sometimes, they're in now
- customizing shortcuts has been made much easier with a new dialog but prepare for a surprise on your first launch, some defaults have changed

I wouldn't want to go back to 2016 anymore.

I agree with all of the above but you missed floating viewports!
definitely a feature worth mentioning!

88
[Max] Feature Requests / Re: The most wanted feature?
« on: 2019-11-28, 12:12:31 »
also they new fstorm "material projection" feature looks really nice.

https://www.facebook.com/100011312288765/videos/947879395599128/

89
[Max] Daily Builds / Re: Caustics playground!
« on: 2019-11-07, 13:26:17 »
corona 5 vs maxwell 5.
rendertime on both 53min.
consider me impressed!



90
for me ironically it was v3 when it got worse.
"Improved IR performance keeps everything smooth and snappy." was said to be one of the features which was kind of true but something else changed with it. I dont know what it is though.


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