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Messages - clemens_at

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[Max] Bug Reporting / Re: big scene handling
« on: 2021-03-08, 17:38:10 »
I just ran into the same issue with a different scene.
This time the poly count is lower (~ 10 million polys) so the IR slowdown is not as obvious, but we are still talking about an almost 50% performance loss as opposed to the "normal" render. 3,6 vs 6,6 Rays/s total.
I guess Frood already identified the problem and I hope there will be a solution for this.

Off-Topic / Re: office/working chair
« on: 2021-03-03, 10:41:48 »
Herman Miller (esp. COSM, Aeron (2nd), and Embody).

Have you tried the Herman Millers Juraj? I am not the biggest fan of their design and also they are not very suitable for crosslegged sitting which unfortunatly I do too often. 
Maybe this would help get rid of it...

Off-Topic / office/working chair
« on: 2021-02-25, 15:38:50 »

My back is demanding a seating upgrade and I was wondering if you guys have any tips or experiences you can share.
The sheer volume of office chairs is so big that I have successfully avoided this topic for too long it seems.

Any help greatly appreciated!

[Max] Bug Reporting / Re: big scene handling
« on: 2021-02-19, 10:59:21 »
thank you!

[Max] Bug Reporting / Re: big scene handling
« on: 2021-02-17, 18:24:06 »
What is the specification of your computer?

dual xeon e5 2690v3, 64GB Ram, Quadro RTX4000

[Max] Bug Reporting / Re: big scene handling
« on: 2021-02-16, 14:40:18 »
I tried without, but it did not make a difference in this scene.

[Max] Bug Reporting / Re: big scene handling
« on: 2021-02-15, 17:13:20 »

We'd very much like to take a look at your scene and see if we can somehow improve this.

Would you be able to send your scene to us? Instructions on how to do this can be found in my signature.



I uploaded the file via dropbox. The name is city.7z. I hope 7zip is ok.

[Max] Bug Reporting / Re: big scene handling
« on: 2021-02-15, 14:58:52 »
I thought it would be something along the way...did not know where else to post it.
Anyways, thanks for the information! This means that in scenes like that IR is not really an option as of now?

[Max] Bug Reporting / big scene handling
« on: 2021-02-15, 13:34:58 »
I have a pretty big file of a city here. (~ 28 million polys). Simple setup with an override material & sun/sky.
In IR the performance drops significantly, to the point where its not really useable anymore. (see corona_ir.mkv).
Normal Render performance is fine again as you can see in the screenshot.

In Vray IR performs with no issues.

try the maxscript attached. Go to "scripting" > "run script"

[Max] Resolved Feature Requests / Re: Corona Camera Lister
« on: 2021-01-18, 11:10:25 »
There is a BIG demand for this,...

is there really? Making the scripts work for CoronaCam / Physical Cam should not be too hard.
Also there are now more advanced tools like, Pulze Scene Manager for example. But those are not free obvioulsy.

General CG Discussion / Re: Panning style in 3DSmax 2021
« on: 2021-01-12, 11:10:38 »
try adding:


under "Performance" in the 3dsmax.ini file.

That will get rid of the annoying zoom. I dont know about the pan, but its worth a try.

sry, my bad.
yes, the borders are gone when I disable the global volume.
see attached image. I just made a simple scene with my volumegrid and a sun/sky.

[Max] Resolved Bugs / volume grid inside global volume env
« on: 2020-11-10, 12:14:50 »
I thought this has been resolved, or am I missing something?
The borders of my cvolume grid are clearly visible when a global volume material is enabled.

edit: v6 hf1

« on: 2020-08-17, 14:45:13 »
The question is for C4D though, so Phoenix FD is not a possible solution :)

whops, i need coffee...sry

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