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Messages - clemens_at

Pages: 1 [2] 3 4 ... 10
16
can we also get a hotfix for corona 10?
I'm still on 9 because of this.

17
I have the same problem in max.
render performance is about 2-4 times slower compared to corona 9.
For me the performance takes huge hit when using triplanar map but that might just be coincidence.
Whatever it is, there is definitely something going on.
I opened a ticket as soon as I stumbled upon the issue, but so far nothing.
Let's hope it will be fixed soon.

18
just curious, what happens if you use a default override material? does the cpu load go up to 100% again? 

19
I'm not sure what causes this but try writing it like this:
Code: [Select]
renderers.current.bg_texmap = CoronaColorCorrect()
renderers.current.bg_texmap.name = "EnvMapCorrect"

20
From https://forum.corona-renderer.com/index.php?topic=39495.msg210330#msg210330:

I usually run the "showClass" command with an additional "*.*" to get all the properties of that class.

for your example:
Code: [Select]
showClass "CMasking_ID*.*"

21
try this:
Code: [Select]
re = maxOps.GetCurRenderElementMgr()
re.addRenderElement (myRe=(CMasking_ID elementname:"CMasking_ID"))
myRe.what = 3

22
you could use a CoronaSelectMtl and loop over each material.

23
[Max] I need help! / Re: Maxscript CoronaSun
« on: 2023-04-18, 10:13:04 »
you are mixing position with rotation.

try:
Code: [Select]
sun.position = [0, 0, 0]

24
[Max] I need help! / Re: Maxscript - LightSelect options
« on: 2023-03-28, 22:35:06 »
well, you have to get the specific render element you want to change.
there are different ways to do that but for example:
Code: [Select]
rem = maxOps.GetCurRenderElementMgr()

myRe = rem.GetRenderElement 0 -- get your renderelement here. The 0 represents the position of the renderelement in the list and starts with 0 for the first one.

myRe.mode = 0
myRe.nodesMonoOn = true
myRe.nodesMono = #($Box001,$Box002) -- inside the array are the objects you want add to the included list.

hope that helps


25
[Max] I need help! / Re: Maxscript - LightSelect options
« on: 2023-03-28, 10:13:11 »
did you try the "showClass" command like I wrote in my previous post?


26
[Max] I need help! / Re: Maxscript - LightSelect options
« on: 2023-03-04, 18:49:19 »
I usually run the "showClass" command with an additional "*.*" to get all the properties of that class.

for example:
Code: [Select]
showClass "CShading_LightSelect*.*"


27
[Max] I need help! / Re: Maxscript - LightSelect options
« on: 2023-03-03, 11:20:07 »
the property is called ".nodeSource"

example:
Code: [Select]
LightSelectRE = getclassinstances CShading_LightSelect
LightSelectRE.nodeSource = 1

28
You could use it within scene manager as a pre-render script.

29
I helped someone on the forum out with a similar request once.
Please check the script at the end of this thread:
https://forum.corona-renderer.com/index.php?topic=32697.msg185261#msg185261
Let me know if that works for you or if you need additional features.

30
General CG Discussion / Re: Reset Xref/Collapse/Edit Poly
« on: 2023-01-26, 11:11:48 »
Quote
Doesn't seem to work with 2023 unfortunately.

(Or, it is crashing for me, at least).

works fine in 2023.1 here...

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