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Messages - clemens_at

Pages: 1 ... 6 7 [8] 9 10
106
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-11-07, 17:27:29 »
Any chance of uploading that scene? There is the private uploader - https://corona-renderer.com/upload

Having a known example, rather than trying to create a scene and hoping we replicate the problem, is always incredibly helpful for developing and bug fixing :)

I just uploaded it!

107
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-11-07, 16:47:27 »
I have a "bigger" scene here - a concert hall with a lot of simple instances (about 7.500 objects, roughly 600k polys)
IR is very, very slow - starting it takes 5 to 15 seconds, moving around is impossible. It doesnt matter if i render the whole scene or just one isolated object.
I reverted back to v2 and all works as expected again. Fast and smooth.

tested in v3 rc4

109
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-06-11, 12:57:03 »
is there a way to get those corona toolbar actions as "keyboard scripts" so i can assign hotkeys to them?

110
[Max] Feature Requests / Re: New Corona toolbar improvement
« on: 2018-06-06, 11:27:35 »
+1

111
[Max] I need help! / Re: Creating perforated brick wall
« on: 2018-05-09, 12:16:23 »
definitely geometry!
if your want flexibility try itoo's railcone (im sure this style is available to download from the forums) or just use their free clone modifier. (https://www.itoosoft.com/freeplugins/clone.php)

112
Gallery / Re: Northern Wisps
« on: 2018-05-03, 14:43:18 »

But to answer your question about the source of my drive:
Firstly, I don't think that my commercial commissions are satisfying enough in terms of creativity. They are often rushed, with hectic deadlines, and require a lot of mediocre design work. I cannot complain but I would easily get burnt off if not for my personal projects. It's also not that long since I decided I would like to focus totally on arch-viz and I just need to craft my career a bit into that direction since my client base is at the moment pretty random, spanning from vfx industry to advertisement. 
Secondly, I have some constantly insatiate hunger for it. I get inspired a lot on a daily basis and my head is crowded with unrealized ideas. Making them come to life is still one of my biggest joys. I have also this kind of affliction that makes me really positive about the stuff I am currently working on and really negative as soon as it's finished. It may not sound that great but it really pushes me forward.
On the other hand, I am pretty impatient and try to work smart and fast. I buy, re-use, adapt, fake as much as possible, which is not my preference at all but I have learned to accept it. I look with some hints of envy at artists that create their intricate works entirely with their own hands in every crazy detail.
I must also admit in the end that I probably just work too much and it'd be much healthier if I did less. : )

I gotta say that I can identify with all this very well. I personally havent really found a solution for me yet. I do have the same problems you descibe which often leave me exhausted and lacking the drive to do more.
Finding the balance between perfectionism and speed is another problem. Its also not what i want but I figuered latley that I have to accept it.
What I actually wanted to say is, you kind of hit the sweet spot in all this crazy complexity. Thats really something to be proud of. Well done once again!

113
Gallery / Re: Northern Wisps
« on: 2018-05-02, 16:59:15 »
wow, really amazing.
how did you go about making the terrain?

114
Gallery / Re: 700m² Villa
« on: 2018-04-24, 11:35:36 »
ok i'll buy it

115
Gallery / Re: Lemons Photogrammetry
« on: 2018-03-27, 17:08:02 »
sweet! :)
very well done, although its a bit too much chromatic aberration for me. 

116
General CG Discussion / Re: 3dsmax 2019 4 New features!
« on: 2018-03-21, 12:57:51 »
i was so positive when i saw the 3ds max ideas forum and really thought that they will actually implement stuff.
how can a procedural wood map even make it as a feature compared to - lets say - tear off viewport.
 
i am baffled.

117
[Max] I need help! / Re: Fibre Optic Star Ceiling
« on: 2018-02-15, 15:54:05 »
just scatter little (hemi)spheres (or whatever shape fits best) with corona light material.

That would break CScatter's instancing and you would end up with hundreds or even thousands light groups - something you wouldn't want in Corona. Maru's method with light material on a single plane, would be much better solution.

didnt know that!
i used this method in a project on a very large ceiling and it worked just fine - didnt notice any drawbacks.

118
[Max] I need help! / Re: Fibre Optic Star Ceiling
« on: 2018-02-15, 14:43:49 »
just scatter little (hemi)spheres (or whatever shape fits best) with corona light material.

119
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-01-03, 14:27:50 »
Problem with IR/- as mentioned earlier....
IR constantly refreshing if mouse cursor not on the VFB and somewhere else on viewport////

just for information - this problem already exists in 1.7 - it does not happen often - so far only in a pretty big scene with lots trees, grass and so on.

There was recently a similar post, and the solution was to disable "Improve Quality Progressively" in Views > Viewport configuration. Can you try this?

i always have it disabled

120
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-01-03, 13:35:34 »
Problem with IR/- as mentioned earlier....
IR constantly refreshing if mouse cursor not on the VFB and somewhere else on viewport////

just for information - this problem already exists in 1.7 - it does not happen often - so far only in a pretty big scene with lots trees, grass and so on.

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