Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nikola

Pages: 1 2 [3] 4 5 ... 32
31
Hi,

Thank you for the scene. It is much easier for us to find the cause of the problem when you send us the scene. The issue with bloom and glare is that in the first passes bloom and glare is applied on fireflies but later fireflies disappear so bloom and glare for them too. Bloom and glare is applied to the pixels with high intensity and what is enough intensity can be controlled by the Threshold parameter for bloom and glare. But I am afraid that you don't have enough detail in the picture, please zoom the camera closer to the car or make resolution of the rendered image much higher and then you can tune the Threshold parameter.

I am looking for exposure issue right now.

Nikola

32
Can we expect to have Nvidia AI ​denoising ?

or some news about it ?
Yes, when Beta 2 is released,​ we will add support for it by updating to new Core. We are fixing all the bugs now to be able to release RC and the stable Beat 2 soon.

Nikola

33
Bloom & Glare disappears when rendering.
Hi,

Do you use offline rendering or IR? Do you edit the scene during rendering? Unfortunately, I can't reproduce it. Would it be possible to send us a screen recording of the issue?

Thank you
Nikola

34
Proxies are working for me, I just needed to copy the phong and texture tag.


Here proxy shows when...
- Visualisation Method is Full Mesh, in other options not showing.
- No texture.... after adding few or full texture tag.

...
I fixed it a while ago. Fix will be available in next daily build.

35
In future, we want to save assigned materials to proxies but it requires changes in core and we haven't found time to do it yet.

36
Hey guys,

thanks for the new daily build.

I ask myself when motion blur will work properly as this is an all or nothing feature for us and as time goes by I start to become a bit nervous.

Many thanks in advance.

Cheers...
Hi,

can you send us a link to the forum post if you have already reported it? Or maybe what issues with motion blur do you exactly mean?

Thank you
Nikola

37
Hi all,

the next daily build (2018-09-18) of Corona for Cinema 4D Beta 2 is out.

Download link:
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9

Changelog:
https://forum.corona-renderer.com/index.php?topic=19742.msg134292#msg134292

38
Changes in 2018-09-18 (https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9):
  • Added support for loading IES profile from the Content browser
  • Added Cinema sun, area and non-area lights implicit conversion
  • Added Vray sun, dome, area and non-area lights implicit conversion
  • Fixed viewport rendering (FOV, render region)
  • Fixed loading of proxies
  • Fixed nonworking Triplanar shader containing Layer shader
  • Fixed nonworking disabling of channels in Attribute manager for Corona Material
  • Fixed macOS installer issues (missing LUTs and old versions of (Standalone and Image Editor)

39
A problem with the post processing buttons:
If I uncheck sharpening/blurring, everything is fine.
But then, if I deactivate Bloom and glare and activate it again, bloom and glare does not update in the image anymore.
The only way to activate Bloom and glare is to tick sharpening/burring again.

tested in both IR and VBF
Beta1 15 august R19
Hi,

I tried to reproduce your problem in a simple scene with one corona light, and it works. Enabling of Bloom and Glare takes some time because it takes time to compute it and there are still little thread scheduling issues, but it works. Can you please send us your scene or screen recording of the problem to be able to reproduce it?

Thank you
Nikola

40
Any further memory optimization update...?
In a small studio setup scene... getting error message and no displacement used. 

Thanks.
...
Hi Imran,

what resolution of rendered image do you use and how many channels do you have in multipass?

Nikola

41
Nikola, have you work about scene converter and Substance shader
All entry are not support

thx
Hi,

I am sorry, but we haven't started yet. We definitely want to add support for Substance shader, but we are still finishing more basic conversions (Cinema lights) right now.

Nikola

42
hi there,

in the c4d r20 demo its not possible to create proxies - anyone can confirm this behaviour with latest beta?

thx

Proxy... not working, every time "Loading failed due to memory error" message.

...
I successfully reproduced it, and I am fixing it right now. No more reports of proxy loading bug needed :-)

Nikola

43
Ayee, with a fresh scene...

Hi,

I am trying to reproduce this issue right now, but I am not successful. Can I ask you what the exact procedure is? I created a scene in an older version, then opened it in the latest version and everything works so does it depend on aspect ratio or camera angle or anything else?

Thank you
Nikola

44
Sadly still no improvements on the triplanar shader.. So long waiting for it, now it's there but it's barely usable

Brought this issue up multiple times on multiple places and it seems nothing is being done about it, been waiting for months for a fix now
Hi,

I am very sorry. Which improvements do you mean? Can you please send me the link to the forum post?

Thank you
Nikola

45
[C4D] Resolved Bugs / Re: Hair won't render
« on: 2018-09-10, 16:38:11 »
Hi,

Thank you for the scene. Rendering stucks in "Preparing" phase what is Cinema phase and Corona hasn't been started yet. You can observe the same problem at Standard/Physical renderer, but I noticed that you have a strangely high count of hair guides, please decrease the count of hair guides to much smaller value and use hair count instead to set the density of rendered hair.

Best regards
Nikola

Pages: 1 2 [3] 4 5 ... 32