Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: Nikola on 2018-12-06, 15:30:37
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Changes in 2018-12-06 (https://drive.google.com/drive/folders/17msYVIuJPs___3w192dpuyeF2MjW1B__ (https://drive.google.com/drive/folders/17msYVIuJPs___3w192dpuyeF2MjW1B__)):
- Updated to the latest core
- Added support for NVIDIA’s GPU denoising on Windows
- Added support for rendering of native Cinema Hair Material
- Added missing IES profiles to macOS installer
- Corona light color can be controlled by MoGraph now
- Corona light color is animatable now
- Fixed camera and scene name tokens in render stamp
- Fixed updates of Corona Color Mix shader in IR
- Fixed wrong hair rotation
- Fixed interpretation of highlight shift in Corona Hair material
- Fixed crash during viewport rendering with hair object in the scene
- Fixed interpretation of hair thickness (diameter)
- Fixed IR looping for most of the objects
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Changes in 2018-12-14 (https://drive.google.com/drive/folders/17msYVIuJPs___3w192dpuyeF2MjW1B__ (https://drive.google.com/drive/folders/17msYVIuJPs___3w192dpuyeF2MjW1B__)):
- Fixed bug when it was not possible to install Corona on Windows 7 and 8
- Fixed crash during post-processing update
- Fixed crash during removing of shaders hierarchy in IR
- Fixed flickering in VFB when multipass was used in IR
- Added autobump conversion dialog
- Added new bump mapping implementation
- Swapped key shortcuts for deleting and removing node from view in Node material editor
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Changes in 2019-01-02 (https://drive.google.com/open?id=1aEQXaL__0WHqJ0-Bp2NP1Av5PhH2t5Jp (https://drive.google.com/open?id=1aEQXaL__0WHqJ0-Bp2NP1Av5PhH2t5Jp)):
- Implemented autosave
- Fixed updates of node changes caused by undo/redo in IR
- Fixed cubic mapping on planes
- Fixed crash during stopping of rendering
- Fixed color level value in hair material
- Fixed mix modes of reflections and tints in hair material
- Fixed nonworking Corona compositing tag with hair
- Fixed nonworking bump mapping for noise shader
- Fixed disconnecting of shaders from layer shader
- Fixed black materials on proxies
- Fixed issues with connecting of nodes
- Fixed issues with selection of already removed nodes
- Fixed nonworking statistics in TR on macOS
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Changes in 3 final (https://corona-renderer.com/download (https://corona-renderer.com/download)):
- Improved speed of VFB/PV refreshing when there is a lot of passes in Multi-pass
- Increased default packet size in TR
- Added new option to preferences for specifying maximum render resolution in IR
- Added workaround for a crash of XRefs with "Generator" option turned on
- Fixed a crash when a user clicked Cancel in asset missing dialog in TR
- Fixed incorrect normals in IR (broken shading in some cases)
- Fixed bug with proxies appearing black
- Fixed issue with layer shader giving wrong output when adding a new layer in some cases
- Fixed reordering of nodes after removing a connection
- Fixed bug with incorrect context menu displayed if clicked to the place of an already removed node
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Changes in Corona Renderer 3 for Cinema 4D (Hotfix 1) (https://corona-renderer.com/download (https://corona-renderer.com/download)):
- Fixed the issue when Corona Image Editor showed "Unexpected attribute type." on macOS
- Fixed broken licensing of Corona Image Editor in some cases
- Fixed the black non-active multi-pass layers when saved from Picture Viewer during rendering
- Fixed memory leak when rendering hair
- Fixed memory leak in Team Render server
- Animations rendered in Team Render can be interrupted now
- Fixed rendering of Corona light with IES in Team Render
- Fixed a bug in the installer that was causing crashes in libwx_osx_cocoa.dylib