Chaos Corona Forum

Chaos Corona for Cinema 4D => [C4D] General Discussion => Topic started by: zbieraj on 2016-06-20, 15:31:51

Title: OS X version status
Post by: zbieraj on 2016-06-20, 15:31:51
Hi guys,

can you post some status on the OS X version? :) When it will be able to download alpha version? And when it will be possible to buy the licence as well? :)

Cheers,

Zbieraj
Title: Re: OS X version status
Post by: maru on 2016-06-20, 17:20:03
Some first versions are scheduled for about 16.08.2016: https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max
You can check out the OS X Benchmark already: https://corona-renderer.com/benchmark/
Title: Re: OS X version status
Post by: zbieraj on 2016-06-20, 22:29:36
Thank you very much Maru!

About the benchmark - I now it, I already made the test on my MBP, but it was not fascinating (around 4 minutes?).

About the schedule - I fell like a stupid - I was searching for the "road maps" for a long time at Corona sites but I didn't find it. Thanks again Maru!
Title: Re: OS X version status
Post by: Ondra on 2016-06-21, 00:37:37
well... we now have prototype C4D plugin for mac running ;)
Title: Re: OS X version status
Post by: shane_w on 2016-06-21, 17:08:40
YES!  Great news, I can't wait to try it out.
Title: Re: OS X version status
Post by: zbieraj on 2016-06-23, 20:05:03
Ondra, are you searching for beta testers? ;D (even under the need of buying the licence before it officially will be out - vRay user here - I am really tired of it and its prices so that's why I can't really wait for OS X version)
Title: Re: OS X version status
Post by: zbieraj on 2016-07-13, 17:41:37
Overall question - will OS X version mean that each time there will be new Corona Render version, it will be realased for all platforms? Or it is impossible to easly port majority of functions in the same time?

In the moment of realease - will C4D version be using the same engine, as 3ds Max's one? Will there be finally this pain of vRay over? (that C4D always get way older core because completely separate people are working on it)

Can you give OS X uses more info on how is the development going and what are behind the scenes of making OS X version? :) (like the challenges that you had meet and so on). It would interesting to know how much work it is :)
Title: Re: OS X version status
Post by: Nikola on 2016-07-14, 11:00:56
Hi,

I am the OS X developer of Corona team and I successfully ported Corona Standalone and Corona C4D plugin to OS X. I can see no problem in releasing Corona Standalone for Windows and Corona Standalone for OS X in same time but there can be delay in implementing new features to C4D plugin for OS X (not in porting new features from Windows to OS X). Main reason is that we would like to focus on the stability of C4D plugin for OS X.

C4D plugin for OS X (Standalone too) use the same core as Corona for Windows and this will apply also for release.

The current state of C4D plugin for OS X is the same as the state of C4D plugin for Windows. We have one bug in C4D plugin connected to gamma now. When it is fixed I will post screenshots of Corona C4D plugin running on OS X ;-)

We will start releasing testing builds of OS X version of Corona C4D plugin with testing builds of Windows version soon so you can become a beta tester. Just send an e-mail to miodek@corona-renderer.com.
Title: Re: OS X version status
Post by: burnin on 2016-07-14, 15:07:45
Thanks. Nice to know you're doing fine ;)
Title: Re: OS X version status
Post by: shane_w on 2016-07-14, 15:57:46
Fantastic news Nikolat!  I can't wait to check it out.

-Shane
Title: Re: OS X version status
Post by: zbieraj on 2016-07-14, 16:08:33
Thanks nikolat!

But when the problems with plugin will be solved, is it possible that in the future OS X version and Windows version will be released in the same time?
Title: Re: OS X version status
Post by: Nikola on 2016-07-15, 09:26:41
If there will not be any problems we will try to release OS X version and Windows version in the same time of course.
Title: Re: OS X version status
Post by: Nikola on 2016-08-03, 17:43:55
Hi all,

We just agreed to defer release of next daily build (both Windows and OS X version) because we integrated to Cinema 4D new Corona Framebuffer (with denoising, vignette, bloom and glare post-effects) but we have some technical problems with the consistent behavior of Cinema 4D Picture Viewer and Corona Framebuffer. We already found the technical solution but it must be implemented and tested yet thus delay should not be too long.

And for impatient the screenshot (with denoised render) is attached.
Title: Re: OS X version status
Post by: burnin on 2016-08-04, 13:03:59
Congrats and keep it up!
Title: Re: OS X version status
Post by: Marvey on 2016-08-04, 13:18:20
well done, waiting for the dayly build to test
Title: Re: OS X version status
Post by: zbieraj on 2016-08-18, 20:06:53
Aaand? :D
Title: Re: OS X version status
Post by: Nikola on 2016-08-19, 14:53:22
Aaand? :D

We are still working on the implementation of a consistent behavior of Cinema 4D Picture Viewer and Corona Framebuffer. The main problem is that Cinema4D doesn't provide us API to implement the integration of VFB the way we would like to have. For this reason, we must find some way to implement it and very carefully think about and properly test edge cases which is quite time-consuming.
Title: Re: OS X version status
Post by: zbieraj on 2016-08-19, 20:27:15
Maxon is really not into helping you guys?
Title: Re: OS X version status
Post by: HaaK on 2016-08-31, 16:00:00
Ahoi there,

Would you be so kind and tell us if you have any news on the status of the implementation? Thank you and keep up the good work!
Title: Re: OS X version status
Post by: zbieraj on 2016-09-15, 20:16:49
Aaand? Vol. 2 :D
Title: Re: OS X version status
Post by: Nikola on 2016-09-16, 10:09:56
Maxon is really into helping you guys?
He can't. Because Maxon can theoretically change API to our needs but this changes would be done only in the newest version of Cinema so our plugin would not work even in the previous version of Cinema.
Title: Re: OS X version status
Post by: Rhodesy on 2016-09-16, 12:26:36
Out of interest what hardware (mac version) are you guys going to be running corona on? I've just tried the online configuration and the top 12 core mac pro with 64gb ram and 512GB HD is nearly £7K and only getting about 1600 Cinebench. Seem a lot. Is Mac OS that much better than windows 10? Whats keeping you on Mac that can't be transferred to PC?
Title: Re: OS X version status
Post by: tomislavn on 2016-09-16, 12:38:31
Out of interest what hardware (mac version) are you guys going to be running corona on? I've just tried the online configuration and the top 12 core mac pro with 64gb ram and 512GB HD is nearly £7K and only getting about 1600 Cinebench. Seem a lot. Is Mac OS that much better than windows 10? Whats keeping you on Mac that can't be transferred to PC?

I am pretty sure that the sole reason for that is that some of us enjoy the stability, functionality and simplicity of MacOS. Plenty of studios are using only Macs as well. It might be the thing of the past, but I personally enjoy working on my Mac Pro a lot more because of it's operating system even though it is way slower then my Win10 dual Xeon machine which I am using for rendering and occasional gaming.

It is all a matter of preference and I like to have options :)
Title: Re: OS X version status
Post by: Mor4us on 2016-09-16, 15:55:57
Out of interest what hardware (mac version) are you guys going to be running corona on? I've just tried the online configuration and the top 12 core mac pro with 64gb ram and 512GB HD is nearly £7K and only getting about 1600 Cinebench. Seem a lot. Is Mac OS that much better than windows 10? Whats keeping you on Mac that can't be transferred to PC?
Having the options is the answer of my choice too ;)
I'm using MacOS (RetinaMBP) when on mobile working, as there weren't any comparable options of Win Laptops. I really love the huge trackpad and it's a pleasure to work with it on the go. For work I'm using 2 dual xeon machines, one as Workstation, second as rendernode (waiting for DR)
Both OS have their advantages for their use.
Title: Re: OS X version status
Post by: YURII on 2016-09-21, 08:13:23
Are you guys still up for OSX release on 30.09.2016?
Title: Re: OS X version status
Post by: zbieraj on 2016-09-22, 21:18:56
Guys?
Title: Re: OS X version status
Post by: HaaK on 2016-09-25, 13:51:21
+1 Would be also interested to know if you guys are going to release by the end of the month. Thanks
Title: Re: OS X version status
Post by: Rhodesy on 2016-09-25, 16:31:26
Having the options is the answer of my choice too ;)
I'm using MacOS (RetinaMBP) when on mobile working, as there weren't any comparable options of Win Laptops. I really love the huge trackpad and it's a pleasure to work with it on the go. For work I'm using 2 dual xeon machines, one as Workstation, second as rendernode (waiting for DR)
Both OS have their advantages for their use.

Sorry I've been away. I see that Macs are nice, although I find the OS a bit alien as I'm so used to Windows. I suppose I worry a bit that Maxon, corona, vray etc must have to spend a lot of extra time making sure everything works on both windows and Mac so there are two streams of development rather than one like Max. Certainly Apple seems to have taken a decisive decision to only have a single cpu machine as its top offering and even two gpu isn't much compared to the 3-4 most gpu rendering guys put in their workstations. I also can't see where they can go next with their line up as adding a second cpu on a double size dustbin would make the price astronomical.

So I imagine a lot of people like you guys are moving to PC workstations for the bigger stuff. I just wondering what the tipping point is for developers including Maxon for the convenience / those that just like Mac OS and MacBooks vs the time they need to put in to develop their software? Like I said our friends on Max don't have the luxury of OSX but perhaps that helps focus development.
Title: Re: OS X version status
Post by: Mor4us on 2016-09-26, 08:36:04
Having the options is the answer of my choice too ;)
I'm using MacOS (RetinaMBP) when on mobile working, as there weren't any comparable options of Win Laptops. I really love the huge trackpad and it's a pleasure to work with it on the go. For work I'm using 2 dual xeon machines, one as Workstation, second as rendernode (waiting for DR)
Both OS have their advantages for their use.

Sorry I've been away. I see that Macs are nice, although I find the OS a bit alien as I'm so used to Windows. I suppose I worry a bit that Maxon, corona, vray etc must have to spend a lot of extra time making sure everything works on both windows and Mac so there are two streams of development rather than one like Max. Certainly Apple seems to have taken a decisive decision to only have a single cpu machine as its top offering and even two gpu isn't much compared to the 3-4 most gpu rendering guys put in their workstations. I also can't see where they can go next with their line up as adding a second cpu on a double size dustbin would make the price astronomical.

So I imagine a lot of people like you guys are moving to PC workstations for the bigger stuff. I just wondering what the tipping point is for developers including Maxon for the convenience / those that just like Mac OS and MacBooks vs the time they need to put in to develop their software? Like I said our friends on Max don't have the luxury of OSX but perhaps that helps focus development.

In my opinion, this is due to Apple/Mac's origins. It's been Developed as an artist and graphic-designer OS and many people in this business trust in this. To be honest, mac is the more-plug'n'play OS, especially if you're not really into the techie side of Computers but still have higher demands due to the software you're using (and believe me this is true for a lot of designers, all Mac-fanboys, I've already met)
They feel less limited in their artistic workflow.
But IF you're comfortable with building your own hardware, installing your own OS, searching form the right driver versions etc. pp, you're propably seeing you're chance to do things better than apple's mac hardware ( I'm Talking of dustbins and imacs right now)

I truely see your question why devs keep a lot of effort in OSX versions, but looking at the c4d Users, i feel theres a lot of graphic designers with more artistic background than for other 3dapps.
Especially when talking about motion graphics (MoGraph)

Even in movie (specialfx/cg) Business there's a different demand and a lot of agencys are using Linux distributions. That why lots of plugins are made for win and linux.
So i think every 3D niche has its demands and uses its best suiting OS
Title: Re: OS X version status
Post by: HaaK on 2016-10-01, 18:13:57
As I can see on the Corona Facebook Page you guys have just released the beta for the OSX version. Unfortunatelly I didn't receive any email regarding this release. Could you please check if my email address was added to your betatesters list?
Thank you!
Title: Re: OS X version status
Post by: Nikola on 2016-10-03, 09:20:33
Missing e-mails added to mailing list and e-mail was sent to them. If there is anyone else who wants to betatest Cinema 4D plugin just send me your e-mail address to tomsu@corona-renderer.com.

Thank you
Title: Re: OS X version status
Post by: Marvey on 2016-10-03, 10:46:38
Hi nikolat

any news on the last alpha for WINDOWS R14 ?
Title: Re: OS X version status
Post by: Nikola on 2016-10-03, 10:55:09
Hi,

there is a bug because of some internal changes that were required to support both macOS and some new features. We will release it when the bug is fixed together with other versions.
Title: Re: OS X version status
Post by: Nikola on 2016-10-04, 13:10:58
Just for clarity the version of Corona for Cinema 4D we released on 30th September to our betatesters was daily build not the "final" release of A6.
Title: Re: OS X version status
Post by: tomislavn on 2016-10-04, 13:23:03
Just for clarity the version of Corona for Cinema 4D we released on 30th October to our betatesters was daily build not the "final" release of A6.

Hi Nikolat, sent you an email about beta participation earlier in the morning. Got a reply from maru later - guess all I have to do now is wait :)

P.S. Guess you meant 30th September (bold in the quote) :D
Title: Re: OS X version status
Post by: Nikola on 2016-10-04, 13:34:19
Just for clarity the version of Corona for Cinema 4D we released on 30th October to our betatesters was daily build not the "final" release of A6.

Hi Nikolat, sent you an email about beta participation earlier in the morning. Got a reply from maru later - guess all I have to do now is wait :)

P.S. Guess you meant 30th September (bold in the quote) :D

:-D September of course. Thank you, fixed in original replay now.
Title: Re: OS X version status
Post by: tomislavn on 2016-10-04, 13:41:46
:-D September of course. Thank you, fixed in original replay now.

For a second there I thought I was lost in the space and time continuum ;D
Title: Re: OS X version status
Post by: Marvey on 2016-10-05, 23:23:55


Hi nikolat,

Any date for the release of corona last alpha for Windows with R14 ?
Title: Re: OS X version status
Post by: Nikola on 2016-10-13, 12:29:58


Hi nikolat,

Any date for the release of corona last alpha for Windows with R14 ?

Hi, it will be released tomorrow.
Title: Re: OS X version status
Post by: Marvey on 2016-10-13, 12:32:05
thank you Nikolat