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Messages - burnin

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1291
[C4D] Resolved Feature Requests / Re: Material Editor
« on: 2016-12-22, 16:07:08 »
nice propositions
tho.. the best i've seen is Arnold Shader Network integration: nodal & very similar to that of Max
ie


ps..
Check the editing options (down, down on the linked page)


1292
Gallery / Re: Of the Future
« on: 2016-12-21, 00:51:46 »
Yes, romullus. Same here.
Seems as people don't use cameras to take photographs anymore ;)

"User please, be gentle."

Bertrand, pleasing as always.
Proper architectural candy (fully reflective surfaces - rough metals and bended glass).
Q: Did you ran it through VRay also? If so, how does it stacks compared to Corona timewise? Does VRay still hates too much samples on gloss (rough) & glass? ... a hint will do... ;)
Anyways, thanks for everything, especially for giving the motivation & inspiration some love.


PS
Something missing... :)
More lights, reflectors under the 'balconies' (pillar holders/stabilizers) and elevators... a pinch of fog, filling light with godrays, a small amount of shiny particles, sparks, fireflies... to feel the volume, the essence, the presence of the great architecture (since space is huge).

1293
check in windows task manger - Services for Windows Update (wuauserv), if is running, stop it! then observe and report back
seems to be happening with every Corona version (including C4D & Blender)

more in detail here...

1294
Corona Standalone / Re: Corona Standalone Appcrash
« on: 2016-12-20, 20:17:11 »
Max videos can help as long as you know how to translate them to Blender. Don't follow blindly ;)

I would also suggest you have a go with Corona & Blender at Chocofur.com, with free scene files available at the store: House Breukelen 3D Scene.
Previous exporter was used for the mentioned tutorial but should work with the latest version as is noted in the thread here on the forums.

Enjoy :)

1295
[C4D] Resolved Bugs / Re: Slow material editor - C4D
« on: 2016-12-20, 19:50:20 »
^w7 x64 pro


1296
Corona Standalone / Re: Corona Standalone Appcrash
« on: 2016-12-20, 14:05:10 »
Congratulations.

1297
Corona Standalone / Re: Corona Standalone Appcrash
« on: 2016-12-19, 14:39:25 »
Here:
Do I need processor with SSE 4.1 to run Corona Renderer?

You can try using Corona Renderer for 3ds Max 1.5 (hotfix 2) – Universal Installer, it comes with Legacy standalone.
Run installer, then under Install Type choose Unpack Files... then continue as you would with standard SA build.

1298
[Max] I need help! / Re: VR video- is there a standard?
« on: 2016-12-19, 13:15:55 »
:) thanks Ondra

1299
[Max] I need help! / Re: VR video- is there a standard?
« on: 2016-12-19, 01:19:47 »
over/under? what are you writing about? are you familiar with the basics?
again it's the user/poster who is the problem & wants no friends :p

The complete guide to virtual reality in 2016 (so far) (Update: February 2016)
enjoy learning :)

1300
[Max] I need help! / Re: VR video- is there a standard?
« on: 2016-12-18, 18:22:35 »
no FB fan here also :D
Google is your friend ;)

Watch 360 degree videos in Cardboard

Quote
Google Cardboard lets you experience virtual reality in a simple and fun way. With Cardboard and the YouTube mobile app, you can even watch 360 degree videos for an immersive experience.

1.    Get Google Cardboard and assemble it
2.    Open the YouTube app
3.    Go to the 360Video house channel by searching for "#360Video" and visiting the channel. You'll know it's the right one if it has this avatar:
4.    Pick a video on the channel, and start playback
5.    Tap the cardboard icon . You'll notice that the screen splits into two smaller screens
6.    Insert your phone into Cardboard
7.    Look around to view the video in 360 degrees

Youtube Virtual Reality

1301
Hardware / Re: heating with renderings
« on: 2016-12-18, 15:14:35 »
Seems quite reasonable consumption on 4 machines running  ~130 hours.

Note
In few EU countries (Netherlands, Germany, France...) few companies are already getting on with using smart & efficient solutions. 
Check eRadiator, Nerdalize, Eneco, Qarnot Computing (presented in 2015 on Blender Conference)...

For example:

Fight against oil&gas giants continues...
 

1302
Ah, thanks, that's nice to know.

... and the screenshot of Physics (Properties Editor):


laters ;)

1303
Using the latest version v2.4.8:
A (Binary mesh disabled) I get the attached.
B (Binary  mesh enabled) for me crashes corona (I have raised a bug for this)

Having a scene like this setup and ready to test makes it very easy on my end to fix issues so thanks very much!

Layers and Physics have been enabled for scene I think if there are any others they are fairly quick to add if I can find the right property in the doco.

Thanks for reporting!
Thank you!

Working and crashing :D
Confirming the same.

1. Do you know if devel/debug mode in Corona SA can be enabled for bug reports?

2. Corona Hair Rendering > Resolution  -  Doesn't do anything. Resolution is always same (as set to 0). /// Will test more stuff in detail and make better, proper report ;)

Stay well.
3. Physics still doesn't show up.

1304
If you add a UV to the emitter does your hair test work again?

Yup, UVs unwrapped. No go.

A - If Binary Mesh Export is disabled i get an error:
Code: [Select]
Traceback (most recent call last):
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\engine.py", line 353, in render
    render_start( self, scene)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\engine.py", line 38, in render_start
    render_scene( engine, scene)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\engine.py", line 192, in render_scene
    result = bpy.ops.corona.export()
  File "C:\programi\b278\2.78\scripts\modules\bpy\ops.py", line 189, in __call__
    ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\operators\export.py", line 41, in execute
    result = export(self, scene, placeholders)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\export.py", line 292, in export
    return _write(self, scene, filepath, curves)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\export.py", line 315, in _write
    result = future.result(timeout = None)
  File "C:\programi\b278\2.78\python\lib\concurrent\futures\_base.py", line 405, in result
    return self.__get_result()
  File "C:\programi\b278\2.78\python\lib\concurrent\futures\_base.py", line 357, in __get_result
    raise self._exception
  File "C:\programi\b278\2.78\python\lib\concurrent\futures\thread.py", line 55, in run
    result = self.fn(*self.args, **self.kwargs)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\export.py", line 338, in _export_object
    return decide_format( self, full_path, obj, scene, curves)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\export.py", line 260, in decide_format
    return write_obj( self, obj_path, obj, scene, curves)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\export.py", line 438, in write_obj
    debug("Link", ob.material_slots.link)
AttributeError: 'bpy_prop_collection' object has no attribute 'link'

location: C:\programi\b278\2.78\scripts\modules\bpy\ops.py:189



location: <unknown location>:-1




B - If Binary Mesh Export is enabled:
Scene gets exported but no Hair geometry is rendered (no hair/strands (thick or ribbons), no emitter).
Triangulation (either checking Corona settings or using modifier) doesn't help either.


PS
For the time being (investigating), could you make Layers under Scene Properties & Physics available (both in Properties Editor)... it's a workflow bugger, switching to Cycles and back to Corona.

If you need any specifics or other stuff tested, just let me know. I don't mind, hopping am not PITA, bothering you.
Simple scene attached + Cycles render as a reference.

1305
Hi and thanks.
No problem about the delay. Hope you had a nice weekend.

Particles are partially working :D


Set to Emitter:
No properties get assigned, except some Physics translations (not rotation).
ie:
- Original object used as Dupli Object & Emitter are automatically hidden (not rendered).
- Velocity Rotations - not respected
- Render: Emitter, Parent, Unborn & Died - not respected/not rendered
- Children - not respected/not rendered
- Physics...


Set to Hair:
Render set to Objects does work but is having same problems (no respect for other properties than Physics).
Path, still gives the error:
Code: [Select]
Traceback (most recent call last):
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\engine.py", line 353, in render
    render_start( self, scene)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\engine.py", line 38, in render_start
    render_scene( engine, scene)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\engine.py", line 192, in render_scene
    result = bpy.ops.corona.export()
  File "C:\programi\b278\2.78\scripts\modules\bpy\ops.py", line 189, in __call__
    ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\operators\export.py", line 41, in execute
    result = export(self, scene, placeholders)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\export.py", line 292, in export
    return _write(self, scene, filepath, curves)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\export.py", line 315, in _write
    result = future.result(timeout = None)
  File "C:\programi\b278\2.78\python\lib\concurrent\futures\_base.py", line 405, in result
    return self.__get_result()
  File "C:\programi\b278\2.78\python\lib\concurrent\futures\_base.py", line 357, in __get_result
    raise self._exception
  File "C:\programi\b278\2.78\python\lib\concurrent\futures\thread.py", line 55, in run
    result = self.fn(*self.args, **self.kwargs)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\export.py", line 338, in _export_object
    return decide_format( self, full_path, obj, scene, curves)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\export.py", line 256, in decide_format
    return write_binary_obj( self, obj_path, obj, scene, curves)
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\export.py", line 838, in write_binary_obj
    meshes.extend( get_hairs(ob, scene, psys, crv_ob, crv, material, mesh))
  File "C:\Users\py\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\render_corona\export.py", line 106, in get_hairs
    debug("uv on emitter", psys.uv_on_emitter(mod, psys.particles[0]))
RuntimeError: Error: Mesh has no UV data


location: C:\programi\b278\2.78\scripts\modules\bpy\ops.py:189



location: <unknown location>:-1





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