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Messages - JG_monomiru

Pages: [1] 2 3 ... 9
1
[Max] Bug Reporting / Cshading_component and clearcoat
« on: 2023-12-15, 19:37:36 »
I have recently stumbled, why my Cshading_Components is showing Reflections again - even though "reflect" was turned off in "include material components"

Recently i found some materials showing reflection in "cshading components" ... there were mainly new corona 10 or corona 11 phsyical materials -  maybe because of clearcoat. But i can't really figure out, why they show up in reflections, even if i turn off clear coat.

ps.
I realized when using old legacy materials, the reflection won't show in "cshading_components"- when reflection is turned off in "direct/indirect" ... it does nonetheless, when i use physical materials.

2
[Max] Daily Builds / Re: Tiles playground
« on: 2023-12-07, 12:05:02 »
Is it a technical reason with displacement calculation in IR?

Displacement would have to be calculated at every viewport change, the "I" from IR would be lost :) But you can use this one:

https://forum.corona-renderer.com/index.php?topic=36556.0

It basically does something similar like changing some material as you mentioned and updates displacement without reparsing the scene while limiting itself to materials with enabled displacement.


Good Luck

Thnaks... i figured it might been a technical reasons behind it.

3
[Max] Daily Builds / Re: Tiles playground
« on: 2023-12-07, 11:45:59 »
Just a minor thing - I just noticed when playing with tiles and having interactive rendering running.
When altering the camera during running IR the displacement values are not updated outside the previous viewable area. Just when you alter some values somewhere in the material, or start IR all over that the new viewable areas get updated.

Is it a technical reason with displacement calculation in IR?

4
[Max] Daily Builds / Re: Tiles playground
« on: 2023-12-07, 11:14:35 »
Personally I preffer to use BerconTiles but this new map its something that needed to be done, this first take its really good, I think that there are some tools that are missing that could help:
-Random Gap W & H size
-Random texture rotation
-Flip texture H & V
-Different shapes for Gap Blur
 
What I dont understand its, since the first time I tried Corona in v4, BerconTiles seemed to be incompatible (at least this is what the VFB says), but the ressults doesnt seem to be failing, could someone elaborate on this?

So far as i understand and tested it, you can put a corona mapping randomization between c_multimap and C_tilemap to tweak the random rotation etc... probably flipping would be nice. flipping wouuld work too with negative to positive scale in c_mappingrandomization

5
[Max] Feature Requests / Re: Corona Tiles
« on: 2023-12-05, 15:58:44 »
I Just tested a bit with Corona 11 and the new Tiles-map.

Thank you !!!

- really looks like a solid replacement for bercon-tiles etc so far. Need to test it a bit further, but most of the stuff i previously had to do with bercon tiles and multitexture/vp-xmap i can now replace with an inbuilt Solution. Specially since vp-xmap isn't supported for max 2024 anymore and multitexture used to behave troublesome with Forrestpack etc.

6
[Max] Feature Requests / Re: Corona Tiles
« on: 2023-10-10, 16:57:43 »
good to know, haven't checked the road map recently... maybe i find some time to try with corona 11-beta then.

7
[Max] Feature Requests / Re: Corona Tiles
« on: 2023-10-08, 10:09:35 »
would be great, if corona multimap would maybe support bercon-id
as far as i realized in corona 10 and max 2024 - with Interactive rendering, i only get warnings about using "bercon maps", when i applied cg-source multitexture to bercon tiles.
Other than that, it work.

The only drawback is with bercon tiles, that you need to increase bump-values a 100 times, if you want visible results like when working without bercon tiles.

8
[C4D] Feature Requests / Re: Corona lister
« on: 2023-09-14, 15:39:37 »
great request - would also be great to multiselect in the lister and change properties (like from point to mesh) or on/off etc.

9
[Max] General Discussion / Re: Max extremely slow to close
« on: 2023-09-08, 08:08:46 »
I had these issues with scenes not regarding huge or semi huge file size - that max really takes ages to close, while it closes very fast if its an empty scene.
First i thought it has something to do with all the loaded material and multi-submaterials as they are known to slow down max.

But whenever i use prune scene and clear most of the selections (except missing bitmaps, empty layers and animation keys) ... the scene/max will close as fast as expected.
I haven't checked every single option in prune scene to figure out what is really causing the huge lag time to close max - not really find time to figure it out yet.

(using max 2020, corona 10, itoo forrestpack/railclone, multitexture (yes i know its causing troubles with forrestpack) / ryzen 5950)

10
I tried it with Max2020 and recent Corona 9 hotfix 1 .... seems to work as supposed.
Not sure if it was something in Corona 7 which i used before or complex scenes - but haven't tried that again - as the most recent version seems to work.

11
sorry... I was busy with work and didn't looked into the forum for a while.
I think i need to find some time to test with newer corona version - maybe after eastern.

12
General CG Discussion / Re: Chaos website - corona invisible
« on: 2023-03-08, 14:03:44 »
I would have expected at least  a link or the icon at the bottom of the page ... like for enscape any cylindo - to link on the corona-renderer site.

doesnt seem so far of an effort to put it there, for my understanding :)

But good to know its not a business-decission not showing it - I hope so.

13
General CG Discussion / Chaos website - corona invisible
« on: 2023-03-08, 12:21:07 »
Hello,

I recently was a bit confused not finding any link or information about corona-renderer on the main chaos website even not on the product page or ecosystem.
https://www.chaos.com/ecosystem

Enscape and Vantage is listed as well as chaos cosmos etc. and even cylindo has a prominent link at the bottom of the pages - so why not chaos corona?

Is this a business decission not promoting chaos corona in favor for vray or the other solutions? *
Feel its a bit odd to just know the "corona-render.com" when its basically another product of chaos.

14
Hello

I might suggest that keeping the Output Autosave settings, when installing new corona versions (or reinstalling)
Figured it will be always reset once I install a new version.

Its a bit annoying when you forget to check the settings when rendering and realize later you have set the wrong file format. With Autosave you still could resave everything vom CXR.... or in case a power outage happend and at least you get the last autosave version to work with.

15
[Max] Feature Requests / ToneMap Control for Sky-Volume
« on: 2022-09-19, 15:16:54 »
Is it possible to add a function to disable "sky volume" on images with "tone-map control" ?

Would be useful if you use  camera mapped image as background (on plane or sphere).

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