Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: 3dboomerang on 2020-09-02, 10:02:50

Title: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: 3dboomerang on 2020-09-02, 10:02:50
Hey, we just switched to the last corona, and in our ZDepth pass, whilst the animation was still rendering, we suddenly noticed a change. The glass was passing through, as in "ignoring it" - see first image, but now it doesn't, and takes the glass back into account. Not the desired effect...

Now that we updated, the options are different in the corona material shader, and we can no longer have the glass ignored in the zdepth pass. This was an option we had in the material editor. Now we have others like "propogate etc" but I can't seem to get a shader to pass through anymore...?

If not, we need to revert back to the last version...

Grts
Title: Re: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: GeorgeK on 2020-09-02, 18:59:36
Hey, we just switched to the last corona, and in our ZDepth pass, whilst the animation was still rendering, we suddenly noticed a change. The glass was passing through, as in "ignoring it" - see first image, but now it doesn't, and takes the glass back into account. Not the desired effect...

Now that we updated, the options are different in the corona material shader, and we can no longer have the glass ignored in the zdepth pass. This was an option we had in the material editor. Now we have others like "propogate etc" but I can't seem to get a shader to pass through anymore...?

If not, we need to revert back to the last version...

Grts

Due to the mask propagation present in version 6.0 some of the previous functionalities were removed, can you please clarify, did you have the glass object set as invisible in masks?
Title: Re: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: 3dboomerang on 2020-09-03, 07:55:27
"some of the previous functionalities were removed"

Ok but now we can't put any material shader to transparant in zdepth-pass cause that was only doable through the material shader and not in render elements...?

How would you remove the glass from the zdepth render element if there is no "exclude" in the render element option...? This was only doable through the material shader, in the options. Not anymore.. Thanks for the info, we need to revert back though, we cannot render a second time with the glass in hidden mode, just for the zdepth pass, that's rediculous if it used to be able to come in the same render.
Title: Re: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: GeorgeK on 2020-09-03, 10:16:45
"some of the previous functionalities were removed"

Ok but now we can't put any material shader to transparant in zdepth-pass cause that was only doable through the material shader and not in render elements...?

How would you remove the glass from the zdepth render element if there is no "exclude" in the render element option...? This was only doable through the material shader, in the options. Not anymore.. Thanks for the info, we need to revert back though, we cannot render a second time with the glass in hidden mode, just for the zdepth pass, that's ridiculous if it used to be able to come in the same render.

This might need to be reconsidered, I am reporting this to the development team for further consideration, please expect an update from me as soon as I can share some new info.

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Title: Re: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: GeorgeK on 2020-09-09, 19:23:16
This issue will be addressed with Corona version 7.0 Daily builds, more flexible solutions will be introduced with more options to select for mask propagation by elements.

We will be updating this topic again when we have more news.
Title: Re: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: JG_monomiru on 2020-10-22, 16:47:39
Same with normal-render-element. Its a bit odd, when you want "glass" objects not interferring with z-depth and normal - so you can alter pixels behind this object.
Rendering it a second time with "glass" objects turned off - is not an option, as i mainly use multimaterial on my objects - so it would turn off even those material areas, who needs to be visible in those render-elements.

Hope there will be an Hotfix-Release which brings back the option "visible in mask"
Title: Re: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: 3dboomerang on 2021-02-25, 08:44:34
please bring this option back already...
Title: Re: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: GeorgeK on 2021-03-23, 09:04:12
please bring this option back already...

Hi, as of the latest daily build of Corona 7 2021-03-22, options for propagation to some render elements (Mask, ID, Wire color, Z-depth, Texmap) were added, to enable or disable it simply tick on the Propagate element on each mask respectively (see attached).

Now it is possible for refractive propagation of masks to work along with Z-depth. You can find the latest DB here: [Link] (https://www.dropbox.com/s/p1axf3mq9nmthfb/corona-7-3dsmax-daily-2021-03-22.exe?dl=0)


Title: Re: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: 3dboomerang on 2021-03-23, 10:26:06
Ok so when can we see this in an official release? I can't use daily builds cause renderfarms only work with official releases?
Title: Re: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: TomG on 2021-03-23, 14:05:33
Well, when the official release comes out - there is no fixed date for that yet though, and you can watch the roadmap to see the current estimate https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max (current estimate is just sometime in Q2 - at this stage, we can't be more specific than that, sorry).
Title: Re: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: maru on 2021-03-23, 15:27:55
Ok so when can we see this in an official release? I can't use daily builds cause renderfarms only work with official releases?

The more users test daily builds, the sooner the release date. ;)

Byt the way, it is possible to run a daily build without installing it over an existing Corona installation (even in a 2nd 3ds Max instance) - https://coronarenderer.freshdesk.com/support/solutions/articles/12000066819
Title: Re: Corona 6 - zdepth pass no longer ignores glass as pass-though
Post by: 3dboomerang on 2021-03-24, 08:37:45
"Byt the way, it is possible to run a daily build without installing it over an existing Corona installation (even in a 2nd 3ds Max instance)"

I didn't know, tyvm!