Author Topic: Daily Builds 1.0 - 1.4  (Read 244826 times)

2015-12-18, 12:45:36
Reply #660

maru

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I also got the error in the installer. No other problems (yet).
Marcin Miodek | chaos-corona.com
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2015-12-18, 13:06:33
Reply #661

Ondra

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Hm, maybe you're right, it really looks like 3dsmax wtf™ stuff. If i open scene that contains CoronaCamMod with spherical mode enabled in a brand new max session, spherical VR is off. However, if i create camera add CoronaCamMod enable spherical VR and then open aforementioned scene - VR is enabled here.
ok, that is because all 3dsmax objects remember values from last object created - such as when you create sphere and adjust subdivs to 10, and then create another one, it will also have 10 subdivs. If you open old scene which did not have the parameter yet, the default will be taken from last cam mod you created. I will put one more tick in the "wtf 3dsmax" counter on our whiteboard.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-12-18, 14:13:04
Reply #662

romullus

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I imagine that board should be pretty big by now :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-12-18, 14:34:40
Reply #663

maru

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I bet the ticks are starting to cover the wall
Marcin Miodek | chaos-corona.com
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2015-12-18, 15:14:21
Reply #664

Ondra

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New daily with fixed installer, go try it out!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-12-18, 16:19:46
Reply #665

peterguthrie

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2015-12-18, 17:15:33
Reply #666

maru

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Installer works fine here.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-12-22, 19:25:16
Reply #667

The Pixel Artist

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During a test render today I notice some GI light leaking using UHD in a confined area of my scene.  I've never seen this before with Corona so I thought I'd point it out.  It doesn't happen with PT as the secondary.  Also double checked the mats to make sure they were solid.  Tested this with 1.3 and the latest daily (12/19).  Only happens while the ground is there.  See attached images.
Adrian Alan Brown
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2015-12-22, 19:31:23
Reply #668

The Pixel Artist

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P.S. Also got this error installing the latest (12/19) daily, which halted the install.  FYI, was installing from a networked drive on a Win7 machine.

Had no problem running the installer directly from the C drive.
Adrian Alan Brown
The Pixel Artist Illustration
www.thepixelartist.com
Behance Gallery: https://www.behance.net/thepixelartist

2015-12-23, 11:44:10
Reply #669

maru

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Does the object with grass material have thickness? Does it also happen if you switch UHD Cache to "animation" preset?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-12-23, 15:55:19
Reply #670

The Pixel Artist

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Does the object with grass material have thickness? Does it also happen if you switch UHD Cache to "animation" preset?

The grass mat is the top surface of a single, multi-sub object which does have thickness. (see image)  So the light is leaking through two surfaces.

Just tried the "animation" preset and it doesn't happen (nor with PT or legacy HD cache).  So yeah, it's only happening with the single frame precalc.
Adrian Alan Brown
The Pixel Artist Illustration
www.thepixelartist.com
Behance Gallery: https://www.behance.net/thepixelartist

2015-12-23, 16:14:59
Reply #671

maru

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Marcin Miodek | chaos-corona.com
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2015-12-23, 16:34:58
Reply #672

The Pixel Artist

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Can you send this object to support? https://coronarenderer.freshdesk.com/support/tickets/new

Sure.  Do you want the whole scene or just that object? (I'll just send the whole scene)
Adrian Alan Brown
The Pixel Artist Illustration
www.thepixelartist.com
Behance Gallery: https://www.behance.net/thepixelartist

2015-12-28, 08:51:31
Reply #673

romullus

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I worked with one scene that has native NormalBump map in it. Obviously on first try to render CEM gave me a warning about it. So i replaced offending map and everything was fine... until i opened new scene and same warning has popped again. And now it does so in any single scene. Is there a way to fix it somehow?

Build dec 17
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2015-12-29, 10:01:55
Reply #674

juang3d

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Just an idea, but do you have a material library opened with that material on it?

Cheers