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Messages - The Pixel Artist

Pages: 1 2 3 [4]
46
Doesn't seem to make any difference unfortunately.  I've attached the actual texture (but all TIFF/alpha textures I've try do the same).

47
Sure, but it'll have to be another scene, as this one has a GB or two in resources (plus it's still a propitiatory scene).  I'll make a custom scene with less object to send in just a little bit.

48
There seems to be an issue with TIFF (and I think PNG/TGA/ETC) images that have alpha mask channels and being use in the opacity slot not rendering correctly, either in the preview window or when rendered.  Seems like the alpha channels is being flipped, but inverting the texture does not help.

Example image attached.

49
Been seeing this issue on a few scenes that have Forest Pack scattered tree/plant objects.  The FP objects are "leaking" though other foreground objects.  Finally isolated the issue down and found that it was only the scatter objects that used opacity masks in the materials.

Below are a few images to hopefully demonstrate better.
Also, here a panoramic image I rendered that shows the problem as well.
http://www.thepixelartist.com/images/corona/20140126_opacity_bugs/index.html


This has been an issue for at least the last three builds (1/16, 1/17, 1/24), haven't tested it with V5 though.


I'll also mention that I've seen another issue where some forest pack objects will not render at all, even though it's visible (and on) in the viewpoint.  It seems to be intermittent, as after starting the render again that FP object might now render fine, but other FP object might not.  I've been trying to duplicated the issue without luck and may have been fixed in the 1/24, as I havent' noticed it yet.

50
News / Re: AO exclude/include
« on: 2014-01-26, 19:00:10 »
You keep adding features, that I've been asking other engine developers for year, like it's no problem!

Amazing KM, keep it up!

51
News / Re: Render elements redesigned
« on: 2014-01-24, 18:33:10 »
Wow, that's looking excellent!

Really like the design/layout you can up with.  Very clean, well organized, and also quite interesting!  Not sure I fully understand the ESSENTIAL/CESSENTIAL and "Shading components" yet, but exciting to have something new to learn!

Keep up the great work, KM!!

52
Gallery / Re: TPA's Gallery
« on: 2014-01-15, 06:08:51 »
Believe it or not those rose are 3d and rendered in the scene (screen shot attached).  But yeah, they totally ook 2d here!  I really should have replaced them, I didn't even like them in the original vray version either.

53
2014-01-14 Wood Shake Siding (displaced)
Download Link: www.thepixelartist.com/images/corona/20140114/corona_mat-shake_siding1.zip




54
Gallery / TPA's Gallery
« on: 2014-01-15, 01:17:51 »
Hi everyone!  Here's my first real image with Corona.  Truly enjoying this engine!

2014-01-14: Wheaton 121 Kitchen


Original Vray version for comparison
http://www.thepixelartist.com/c2012005/p2012014/gallery/Interiors/slides/p2012014-Unit_N1-Kitchen_View-20130214-2.html

2014-01-14: Displacement Material Test
TPA's Corona Materials Download Thread: http://forum.corona-renderer.com/index.php/topic,2485.0.html

55
I'll also agree with Deadclown's list, as well as olejka2k's full element layer list (except a MaterialID layer is missing).

Can Corona currently render out a MatID or Zdepth layer? (haven't had a chance to test this yet)

56
Yes, very nice work!  The snow and background tree look very authentic.  It actually took me a few moments to decide if they were rendered or if you were using a photo plate!

57
Gallery / Re: My test of Corona render
« on: 2014-01-14, 18:27:39 »
Dolphinoff, wow, that's an incredible image!  The work you did on that ceiling and wall light and the lighting results is just excellentl!  ( I'm also very jealous! ;^D )

Anyhow, this is definitely a "bar raising" image!  I'm definitely going to have to do some experimenting with VCM!

58
Gallery / Re: Happy New Year!
« on: 2014-01-14, 18:12:18 »
Wow, what a truly fantastic image!  In fact, I'd have to say this is one of the best CG images I've seen to date! (outside of major studio work, at least)

Your color and light balance, frame composition, and attention to detail in this image is just perfect!  I think it's also a testament to the quality Corona is capable of rendering.

Anyhow, congrats and thanks for the amazing image.  2014 has just started, but this might be one of the best images of the year!

59
Work in Progress/Tests / Re: TPA First Corona Testing
« on: 2014-01-14, 00:00:55 »
Haha, thanks for the warm MLP welcome... and sorry for any unintended insomnia this week!

60
Work in Progress/Tests / TPA's wips & tests
« on: 2014-01-13, 23:27:27 »
Hi Everyone!  I'm a little late to the Corona party, but boy am I excite now that I'm here!

I remember seeing a little about Corona... maybe a year or so ago, but it has somehow flown completely under my radar since then.  Now that I've found it, and gotten to try it out, I can't believe what a fantastic render engine it truly is!

I've probably used or tested nearly every engine out there over the last 15-20 years, from Accurender to Mitsuba to Thea.  Like most here I typically use Vray as my main production tools.  However, I've been desperately trying to move away from 3dsMax/Vray for many years now, always hoping to get to that next level of realism/quality, along with a more stable, simplified workflow.  Probably starting with the first Maxwell beta, then as one of the first Fryrender testers, and most currently with Thea (which I actually do like... and still have a lot of hope for), but sadly they all have their various shortcomings and technical issues that keeps me stuck with Vray.

That said, I'm really excite to say that Corona might just be "The One"!  It's like the very best of Vray and Thea (and maybe a little Indigo) got together and had a love child, and it was named Corona!!

To Keymaster (Ondra, right?) congratulations on all your hard work!  It will no doubt pay off for you greatly in the long run!  You clearly seem to understand what us rendering artists truly need.  So, thank you for producing a terrific piece of software!!

I've been doing a lot of technical testing of Corona V5 over the last couple weeks and so far it's handled nearly everything I've thrown at it!!  And I've been try hard to break it too, but it seems to be rock solid!  Plus it's fast as hell and has many of the favorite features from Vray that I still can't get in Thea/Maxwell! (like edge beveling, AO/Dirt, handling xref/forestpack without issue).

I haven't really had time to fully finish anything yet, but here's a comparison test I did with an older Vray project converted to Corona.  Big thanks to DeadClown for providing his vray converter, it really work awesome and made converting this scene so easy!!  The grass was Vrayfur and the plants Vrayproxies, so wasn't able to convert those and not enough time to replace them yet.

Anyhow, the Corona image really looks fantastic!  While subtle, it really shows that next level of quality/realism I've been looking for!

Corona Version


Vray Original

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