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[C4D] General Discussion / Latest daily Rounded edges broken
« on: 2017-10-03, 19:50:08 »
Just like the title says Rounded edges dont appear to be working.
Guess its a known bug nevermind :)
Guess its a known bug nevermind :)
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It'd be interesting to know why ChaosG. didn't basically do a Corona, separate from Vray, to compete. I know many got tired of asking for something like that years ago in your forum, even before Corona came out. Was it too expensive? Don't get it.We considered it, of course. Ultimately we decided that we didn't want to split our efforts and its best to concentrate on what we already have. Besides, and this is actually the more important reason, my mind is wired in a certain way and I'm not sure that if we started something new, it wouldn't turn out the same way. Corona's team has a fresh perspective on the rendering problems and I can't really match that. Which, again, is why I would much rather work with them than against them.
Best regards,
Vlado
One more, Reinhard with it's bleached look and milky blacks, very low values not to flatten too much (instead slightly under-exposed), then LUT+ contrast.
PBR materials work flawlessly, can't imagine why anyone would be nostalgic after the old fresnel (supposedly some people are), this saves so much of the handy-work, but most importantly,
not sure if people realize that, correct fresnel means the material will work in every angle and light situation. Previously I had to tweak specular level based on camera and light. Dull could become glossy and that made option of creating universal material library pointless.
As can be seen, post-production ramps up the contrast a lot, which is why it's important to follow the rules and keep albedo within correct range ( "artistic" [30-240] sRGB; "strict" [50-240] sRGB; I follow the strict method, my blackest black is 50 sRGB )