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Messages - skinny_santa

Pages: 1 ... 3 4 [5] 6
61
Work in Progress/Tests / Re: CAFE
« on: 2013-11-20, 09:16:49 »
looks good to me :)
maybe others can provide more insight :)

62
this thing is amazing
i like it a lot lot lot more then vray mesh export
i mean my full of geometry and foliage scene got converted in 2k poly LOL


just a bug though it does not make the proxy in the folder you specify .. it create them outside it :)
i just create 2 folders :P

63
Gallery / Re: getting the hang of corona
« on: 2013-11-18, 10:34:35 »
yes generally i take out ao as a separate pass for if i need i other then that corona works fine :)

64
Gallery / Re: Golden tears from the moon
« on: 2013-11-18, 10:06:05 »
it looks like choco candy :D :3
i want

65
Gallery / Re: JK Otrada (Moscow)
« on: 2013-11-18, 06:13:19 »
man on right . his face desaturated LOL
grl on left looks fake
and top right tree has 2 leaves in air maybe remove in photo shop
other then these nice image :)
that airplane is a nice touch :D

66
Gallery / Re: getting the hang of corona
« on: 2013-11-18, 06:00:21 »
Sorry, maybe it's a dumb question, but I just want to make sure that I understand everything :)

So, above, when you are talking about AO. You mean you shouldn't use AO as a material on walls for example? Or you are talking about the additional render pass as AO?

ao as material
separate pass can easily be changed and tweaked ( ps \m/ )

67
Work in Progress/Tests / Re: CAFE
« on: 2013-11-17, 12:12:54 »


Multitexture is not supported by the converter - so it will not be converted. I don't know if it's already stable in daily builds but I'm pretty sure it's not working in A5.
[/quote]

oh got it

68
Gallery / Re: 2nd Trial Run
« on: 2013-11-17, 08:00:03 »
yeah clients and their requirements  :| i have them


69
Work in Progress/Tests / Re: CAFE
« on: 2013-11-17, 06:27:02 »
you need to work on the ceiling and the fans
the glass looks great ( as always with corona ;) ) and the brick wall is nice too maybe try to make brick up and down in the geometry and then put a map on them make them a lot more realistic and genuine . you can try using multitexture map from cg-source it is free  i donno if  it is supported but you can always convert it using dead clowns converter
some burning on the wall from where the light is coming
what i likes most was the sofa :D
but the contact of the geometry and the floor was not present :c


70
Work in Progress/Tests / Re: Exercising Corona
« on: 2013-11-17, 06:22:03 »
you can try using more passes with less pt samples or a lot of samples with less pass
try it on a scene and see what happens

71
Gallery / Re: 2nd Trial Run
« on: 2013-11-17, 06:18:28 »
that dog took my night sleeps @___@

the blanket looks great ( and everything else too :D )

will next time i be able to see a color full amazing thing ? haha :P

that cat looks great
cutout and integrated ? or mesh @@ ?

just a little critic  , maybe it's just me , that black and white wallpaper design makes it hard to focus on the accesoris , books etc .

72
[Max] Feature Requests / Re: The most wanted feature?
« on: 2013-11-17, 06:12:22 »
so less votes for pflow :c
:P

73
Gallery / Re: Graduation Work
« on: 2013-11-17, 06:06:50 »
btw the material for the roof
can you show it ? it looks sweet :)
can take some tips

74
Gallery / Re: Graduation Work
« on: 2013-11-17, 06:06:04 »
wow nice .
though i work at a game studio most of my money is spent on other stuff :P

75
Gallery / Re: Graduation Work
« on: 2013-11-16, 16:14:41 »
aaah i have that too :D
beautiful things
if you want something more than those then you can check out cg-source hdri they are insane @__@

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