Author Topic: Please return spinner "Gamma"  (Read 29598 times)

2014-12-14, 12:56:42

ecximer

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Please return spinner "Gamma", even if hidden with access via maxscript =(
sorry for my english

2014-12-14, 13:15:56
Reply #1

maru

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What for?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-12-14, 13:40:20
Reply #2

ecximer

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So more flexibly...

PLEASE...
sorry for my english

2014-12-14, 16:10:45
Reply #3

Ondra

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gamma was removed because it was not working anyway lately, and having separate gamma controls from 3dsmax was confusing. Also removing it speeds up image saving by 100% :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-14, 18:56:45
Reply #4

ecximer

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Quote
having separate gamma controls from 3dsmax was confusing
Personally the separate Gamma never misled me.
Quote
image saving by 100%
About what You?
sorry for my english

2014-12-14, 19:23:15
Reply #5

cecofuli

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2014-12-14, 22:55:40
Reply #6

kregred

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Please return spinner "Gamma", even if hidden with access via maxscript =(
+100!+500!!
Please turn gamut back in debug menu. Many people always use it in their works. These who don't use it can simple skip this option. For example, I always use it in the each my project and if this option there won't be in next releases then my work will become to be very uncomfortable. Does user need a stripped-down tool?

2014-12-15, 00:38:44
Reply #7

snakebox

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Please return spinner "Gamma", even if hidden with access via maxscript =(
+100!+500!!
Please turn gamut back in debug menu. Many people always use it in their works. These who don't use it can simple skip this option. For example, I always use it in the each my project and if this option there won't be in next releases then my work will become to be very uncomfortable. Does user need a stripped-down tool?

I don't understand..  why is this not done in Post? why are you tweaking your gamma in the frame buffer anyway?

Anyway, leave gamma out of it, no one needs it :P  just to go against the grain! haha

2014-12-16, 07:14:24
Reply #8

Polymax

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Please return spinner "Gamma", even if hidden with access via maxscript =(
i agree!
because without gamma now need to always do post-processing. Contrast is not as useful for obtaining the desired result.
Corona - the best rendering solution!

2014-12-16, 16:29:17
Reply #9

Stan_But

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Please return spinner "Gamma", even if hidden with access via maxscript =(
+100!+500!!
Please turn gamut back in debug menu. Many people always use it in their works. These who don't use it can simple skip this option. For example, I always use it in the each my project and if this option there won't be in next releases then my work will become to be very uncomfortable. Does user need a stripped-down tool?

I don't understand..  why is this not done in Post? why are you tweaking your gamma in the frame buffer anyway?

Anyway, leave gamma out of it, no one needs it :P  just to go against the grain! haha

By the way, maybe just place Gamut into Exposure and color mapping?
ps: As for me I don't touch default 2.2

2014-12-16, 16:40:13
Reply #10

Juraj

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Gamma as post-production contrast altering tool is just poor mid-tones affecting curve. I would be vary of incorporating something as confusing as that, since gamma is foremost used for different purpose than post-production inside Render controls.
It could be in frame-buffer, if it would be clearly in post-production section, but rather not in Main UI.

Have a look:


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Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2014-12-22, 11:00:11
Reply #11

ecximer

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Well and as it is possible to set up materials in gamma 1, no shit it isn't visible...?
sorry for my english

2014-12-22, 11:27:50
Reply #12

Ondra

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Well and as it is possible to set up materials in gamma 1, no shit it isn't visible...?

You have probably incorrectly set up 3dsmax - you need to fill 2.2 everywhere and check all checkboxes in the gamma/lut config
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-22, 13:07:06
Reply #13

ecximer

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You have probably incorrectly set up 3dsmax - you need to fill 2.2 everywhere and check all checkboxes in the gamma/lut config
Why incorrectly?
According to Your advice I switched off gamma, for operation of VFB in gamma 1.
sorry for my english

2014-12-24, 16:09:15
Reply #14

juang3d

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@ecximer

Why do you need the gamma spinner?

The gamma should be set at 2.2 for work, and if you render in full float you will get an untoned exr image, after that apply your gamma in comp, since you have a full float image you can do whatever you want.

You should not be playing with gamma for correcting the render IMHO, you should get a linear full float image to work in comp.

Master Zap did a great post about this some years ago.

Cheers!