Hello,
I have been having trouble rendering using SSS in Volumetric Scattering mode. In my project I have to light some layers of foam in an ambient way, but to improve the detail level of the fabric surfaces I make use of the inclusion of direct light from two Corona Lights exclusively for the fabric or top of the bed. The problem is that when I activate the lights by excluding everything except the fabric, vertical lines appear on all the materials that have SSS activated. The problem gets worse when I use Deadline Jigsaw, because even though I do a pre-calculation of UHD Cache, the cuts of each render region are noticeable.
I hope I have been clear about this problem and that it can be solved as soon as possible, since currently the only viable solution is to render the top cloth separately and in composition join both results.
Complete Render using SSS and Light Inclussion of the top fabric:
Jigsaw Render using SSS and Light Inclussion of the top fabric:
Jigsaw Render using SSS and turning off the Lights and Inclussion of the top fabric:
Kind regards...