Author Topic: New Physical Material - Gloss & Reflection maps  (Read 2494 times)

2021-06-01, 10:34:12

zbieraj

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Hi,

Can someone please tell me where now I should put the gloss and reflection textures in new physical material?

I tried to put the reflection texture in Roughness but then the pretty matt material becomes pretty shiny.

I do have a huge, huge problem, for weeks now, with understanding how the new material system works. It feels waaaaaaayyyyy less intuitive :(.

2021-06-01, 11:26:32
Reply #1

swiat3d.net

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Reflection - for PBR ignore this map.
Roughness - invert Gloss map.

2021-06-01, 14:04:18
Reply #2

zbieraj

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So is it only the gloss map now that I should use?

So, again, should I only use (in typical materials):

- Diffuse (Base layer texture);
- Gloss (Roughness texture - inverted);
- Bump (Base bump texture);
- Displacement (Displacement);

?

2021-06-01, 14:28:02
Reply #3

TomG

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(also you can if you want swap the new Physical Material to use Glossiness mode rather than the default Roughness, if you'd rather do that vs. invert the Glossiness map. Same result, just depends on which you find easier to read and work with).
Tom Grimes | chaos-corona.com
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