Author Topic: cjwidd render thread  (Read 59920 times)

2019-02-12, 09:39:19

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Domorond
*Original design by Jean Louis Iratzoki
*Walnut model by LuckyFox

« Last Edit: 2020-12-22, 00:52:43 by cjwidd »

2019-02-12, 09:39:58
Reply #1

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Wave
*Inspired by Nike LunarEpic Flyknit

« Last Edit: 2020-03-11, 10:34:32 by cjwidd »

2019-02-12, 09:40:45
Reply #2

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Wave II,
*Inspired by Lucas Josefsson

« Last Edit: 2020-03-11, 10:33:11 by cjwidd »

2019-03-03, 23:49:57
Reply #3

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Triangles
*inspired by Jan Kaluza





« Last Edit: 2020-03-11, 10:33:22 by cjwidd »

2019-03-04, 10:45:33
Reply #4

Nejc Kilar

  • Corona Team
  • Active Users
  • ****
  • Posts: 1245
    • View Profile
    • My personal website
I'm a silent observer of this thread. Some visually pleasing stuff you got there, please continue posting :) Great stuff!
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2019-03-04, 17:17:08
Reply #5

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Haha, thanks :)

2019-03-04, 17:20:07
Reply #6

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
*inspired by the Educational Centre in El Chaparral in Grenada, Spain (Alejandro Munoz Miranda)





« Last Edit: 2019-10-21, 19:21:12 by cjwidd »

2019-03-04, 19:25:20
Reply #7

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I think your topic would fit more in the WIP board. Let me know if you want to move it. And yes, of course, very nice renders! :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-03-04, 20:47:33
Reply #8

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
I'm not sure I would describe the renders I've posted to this thread as works in progress (WIP). The renders are bite-size in scope, with some exceptions, but they are complete. I think the learner's corner is a reasonable middle-ground between the WIP board and the gallery, which often showcases (literally) world class renders.

2019-03-04, 22:08:01
Reply #9

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
It's not only for WIPs, but also for various tests or quick doodles. But of course, if you're feeling comfortable with learners' corner board, than that's perfectly fine :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-03-04, 22:44:07
Reply #10

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Righteous, thanks :)

2019-03-10, 09:43:14
Reply #11

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Dustpan
- 3D game-ready model: 1,974 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download





« Last Edit: 2019-10-22, 01:44:59 by cjwidd »

2019-03-15, 05:53:50
Reply #12

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Pickaxe
- 3D game-ready model: 1,996 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download


« Last Edit: 2020-03-11, 10:33:55 by cjwidd »

2019-03-27, 18:37:09
Reply #13

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Nail
- 3D game-ready model: 300 polys
- 2k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download



« Last Edit: 2019-10-22, 01:45:25 by cjwidd »

2019-03-27, 21:51:55
Reply #14

actrask

  • Active Users
  • **
  • Posts: 142
    • View Profile
    • actrask.com
I really like the colors in the Educational Centre renders

2019-03-28, 00:23:07
Reply #15

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Thanks man, it took some time to prepare the colors like that - the entire room is white, all the colors come from volumetric scattering.

2019-04-05, 00:48:29
Reply #16

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Miner Candle Holder
- 3D game-ready model: 1,122 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download

« Last Edit: 2020-03-11, 10:34:45 by cjwidd »

2019-04-28, 09:35:50
Reply #17

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Tetra Light
*inspired by Hollis+Morris



« Last Edit: 2020-03-11, 10:37:49 by cjwidd »

2019-04-30, 10:04:04
Reply #18

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Angkor Tiles
*inspired by Angkor Wat, Cambodia



« Last Edit: 2020-03-11, 10:38:31 by cjwidd »

2019-05-10, 10:03:21
Reply #19

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Carapace
*inspired by H.R. Giger



« Last Edit: 2020-03-11, 10:39:16 by cjwidd »

2019-06-07, 16:58:34
Reply #20

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Trowel [FREE]
- 3D game-ready model: 1,432 polys
- 2k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download




« Last Edit: 2020-03-11, 10:39:24 by cjwidd »

2019-06-08, 20:55:54
Reply #21

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Vamizi II
*inspired by Vamizi Island, Mozambique

« Last Edit: 2020-03-11, 10:39:31 by cjwidd »

2019-06-12, 17:54:10
Reply #22

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Wachter Prosthetic Knee Joint (Adult-K1)
*poster study







« Last Edit: 2019-10-22, 01:49:52 by cjwidd »

2019-06-13, 11:53:51
Reply #23

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12711
  • Marcin
    • View Profile
What the hell? :D This is amazing!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-06-13, 17:45:41
Reply #24

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
haha, thanks Maru :) Did you like one of the posters, or were you reacting to something else in the thread?

2019-06-13, 23:24:35
Reply #25

actrask

  • Active Users
  • **
  • Posts: 142
    • View Profile
    • actrask.com
those are incredible XD

2019-06-14, 15:45:59
Reply #26

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12711
  • Marcin
    • View Profile
haha, thanks Maru :) Did you like one of the posters, or were you reacting to something else in the thread?
I liked ALL of those images!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-07-05, 16:59:25
Reply #27

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Apples
*inspired by Finnish design




« Last Edit: 2020-03-11, 10:40:21 by cjwidd »

2019-07-08, 14:01:14
Reply #28

Buzzz

  • Active Users
  • **
  • Posts: 162
    • View Profile
Nice, more real!!!

2019-09-17, 16:32:36
Reply #29

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Gold Bricks



« Last Edit: 2020-03-11, 10:40:31 by cjwidd »

2019-09-26, 21:14:22
Reply #30

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Brick Overgrown

« Last Edit: 2020-03-11, 10:40:40 by cjwidd »

2019-09-26, 21:17:39
Reply #31

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Wood & Dry Cement
*inspired by Enrico Tammekänd

« Last Edit: 2020-03-11, 10:40:46 by cjwidd »

2019-09-26, 21:19:39
Reply #32

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Wood & Wet Cement
*inspired by Enrico Tammekänd

« Last Edit: 2020-03-11, 10:40:52 by cjwidd »

2019-09-26, 21:26:13
Reply #33

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Brick Painted

« Last Edit: 2020-03-11, 10:40:58 by cjwidd »

2019-09-26, 21:46:43
Reply #34

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Cover Cloth
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer



« Last Edit: 2020-10-17, 10:49:52 by cjwidd »

2019-09-26, 23:17:29
Reply #35

actrask

  • Active Users
  • **
  • Posts: 142
    • View Profile
    • actrask.com
Nice lighting on that cloth!

2019-09-26, 23:31:58
Reply #36

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Nice lighting on that cloth!

Thanks hombre :D

2019-09-27, 02:20:59
Reply #37

Mr.Max

  • Active Users
  • **
  • Posts: 76
    • View Profile
Really inspiring work here! I loved the substance work especially that gold bricks..and the apples shots are great too
Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2019-09-27, 05:16:58
Reply #38

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Thanks mate, and just to clarify, the gold bricks were created using 3ds Max (MassFX) and Quixel Mixer!
« Last Edit: 2019-09-28, 15:54:08 by cjwidd »

2019-09-28, 04:37:12
Reply #39

Mr.Max

  • Active Users
  • **
  • Posts: 76
    • View Profile
Thanks mate, and just to clarify, the gold bricks were created using Quixel Mixer!
aha okay  , it looks great anyway! = D
keep em coming
Simply, I love to put pixels together! Sounds easy right : ))
https://www.behance.net/NawrasRyhan

2019-10-04, 17:39:27
Reply #40

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Remnants
*inspired by 'Remnants / Visions' and 'Earthly Bodies: Houston Brick Archive' by Alexander Squier

« Last Edit: 2020-03-11, 10:41:21 by cjwidd »

2019-10-14, 16:32:44
Reply #41

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Ivy

« Last Edit: 2020-03-11, 10:41:27 by cjwidd »

2019-10-16, 09:18:22
Reply #42

Kalopsia

  • Active Users
  • **
  • Posts: 64
  • Kalopsia Visual Studio
    • View Profile
    • Kalopsia Visual Studio
Really nice stuff in here. Keep going with this, it looks like your having fun.

PS: Would love a tutorial on the scanned cloth in substance.
Rendering since 2014

2019-10-17, 01:33:17
Reply #43

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Appreciate it Ismael, thank you :)

Yeah if you have any questions, feel free to ask

2019-11-29, 17:33:48
Reply #44

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Traverse Bench
*traverse bench model from designconnected.com
*neon sign model from turbosquid.com
Assets re-textured for production









« Last Edit: 2019-12-06, 07:12:58 by cjwidd »

2019-12-15, 23:11:22
Reply #45

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Baroque
*original lighting / composition by Andrew Trask




« Last Edit: 2020-03-11, 10:42:23 by cjwidd »

2019-12-31, 19:25:47
Reply #46

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Beton Brut Container
*original design and concept by Light + Ladder



« Last Edit: 2020-02-08, 00:56:46 by cjwidd »

2020-01-03, 03:10:02
Reply #47

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Stylized re-skin of an Icelandic rock assembly from the Megascans library using Mixer 2020 (beta).




2020-01-03, 11:16:36
Reply #48

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Nice transformation! Would love to see short making-of.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-01-03, 16:55:54
Reply #49

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Thanks @romullus, yeah I'll try to put together a few slides and share to the thread - good idea!

*once the software goes live, of course

2020-01-10, 22:27:03
Reply #50

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Cellar Door
*material exploration with Mixer 2020 (beta)



« Last Edit: 2020-03-11, 10:32:48 by cjwidd »

2020-02-07, 20:31:53
Reply #51

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Lazarus
*lighting study





« Last Edit: 2020-03-11, 10:43:21 by cjwidd »

2020-02-12, 12:47:40
Reply #52

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Yellow Hallway
*original photography by Ondrej Polak (© Schindler Seko Architects)

« Last Edit: 2020-03-11, 10:31:29 by cjwidd »

2020-02-24, 19:14:20
Reply #53

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Snakeball 🐍
*inspired by Roman Bratschi.
*Height (base): Substance Designer
*Albedo, Normal, Glossiness, Metalness, Height (detail): Mixer 2020 (beta)
*Base mesh: Roman Bratschi











« Last Edit: 2021-06-14, 18:50:15 by cjwidd »

2020-02-24, 19:43:07
Reply #54

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
cool, I like your thread, keep it up

2020-02-25, 04:25:17
Reply #55

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Thanks @Fluss, I really appreciate the kind words :)

2020-02-25, 15:34:18
Reply #56

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12711
  • Marcin
    • View Profile
The snake ball is so pleasant to look at!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-02-25, 19:26:07
Reply #57

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
It's kind of hypnotic 😵

Thanks Maru, and btw, check the ArtStation page for a Marmoset animation - it's pretty wild

2020-02-26, 11:40:27
Reply #58

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
You should make a looped gif from this, it would make a good phone wallpaper

2020-02-26, 11:56:20
Reply #59

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@Fluss Haha, you should check the Artstation page(!)

2020-02-26, 15:52:34
Reply #60

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
I did ! I meant the narrower shots rendered in corona.

2020-02-26, 16:53:06
Reply #61

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
How did you approach the base mesh modeling btw? I'm curious

2020-02-26, 18:36:04
Reply #62

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Oh yeah, I really wanted to render the animation in Corona and I even set up the key frames, etc. I just don't have enough horsepower on my home workstation for something like that - it would probably take >12hrs to render at 1k.

The base mesh actually came from Roman Bratschi on Gumroad - looks like it was originally modeled in C4D.
« Last Edit: 2020-02-26, 19:31:35 by cjwidd »

2020-03-11, 10:29:26
Reply #63

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Pavement
*material prepared during the Mixer 2020 beta
*lighting and composition inspired by Viz-People



« Last Edit: 2021-06-14, 18:52:12 by cjwidd »

2020-03-12, 11:44:49
Reply #64

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Airport Wall
*material inspired by interior architectural design elements from Dulles International Airport





« Last Edit: 2021-06-14, 18:52:55 by cjwidd »

2020-03-12, 11:58:07
Reply #65

Jpjapers

  • Active Users
  • **
  • Posts: 1644
    • View Profile
Gorgeous renders. You have nothing to worry about with your lighting! I wish i had the time to dig into quixel mixer and substance.
« Last Edit: 2020-03-12, 12:04:40 by Jpjapers »

2020-03-12, 14:24:10
Reply #66

ts_berlin

  • Active Users
  • **
  • Posts: 31
    • View Profile
hey, great renders!
Which lighting you use in the stills, they are sharp and clean?

Best, thomas

2020-03-12, 20:35:29
Reply #67

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@Jpjpapers thanks a lot man, and thank you for sharing those resources in that other thread, particularly Vizguru's Patreon - his work is an interesting study.

2020-03-13, 05:20:38
Reply #68

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@ts_berlin

You can see the light arrangement in the image below. There is also an HDRI 'StudioAtm_07_xxl' by Dosch Design.


2020-03-13, 10:58:31
Reply #69

ts_berlin

  • Active Users
  • **
  • Posts: 31
    • View Profile
@cjwidd

thank you for the screenshot, are you using a special LUT or tonemapping?

Best, Thomas

2020-03-14, 08:53:05
Reply #70

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@ts_berlin Good question, actually I did use an unusual LUT that I picked up from CGBandit(?) It's some sort of gamma LUT.


2020-03-14, 09:18:33
Reply #71

GeorgeK

  • Corona Team
  • Active Users
  • ****
  • Posts: 838
  • George
    • View Profile
Congrats cjwidd, lovely art and technical stuff.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2020-03-14, 11:34:12
Reply #72

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Thank you so much @GeorgeK, I really appreciate that ❤️

2020-03-14, 19:47:08
Reply #73

prince_jr

  • Active Users
  • **
  • Posts: 83
    • View Profile
Airport Wall
*material inspired by interior architectural design elements from Dulles International Airport







hi cjqidd
the material is amazing! can you give any insight into the wall material? ...especially displacement, bump?

2020-03-15, 07:22:40
Reply #74

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
hi cjqidd
the material is amazing! can you give any insight into the wall material? ...especially displacement, bump?

A base height map was generated in Substance Designer and then passed to Quixel Mixer for refinement, including additional height and normal details, albedo, and glossiness. If you would like, I am happy to prepare a short video to review the process.

2020-03-15, 09:00:09
Reply #75

prince_jr

  • Active Users
  • **
  • Posts: 83
    • View Profile
This would be very kind! Even though I know substance designer and quixel mixer by name, I never used it or gave it a try.
Do you think it's essential to work with these tools for getting realistic renders?

2020-03-15, 09:30:17
Reply #76

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@prince_jr It is not necessary to learn Substance Designer or Quixel Mixer to prepare realistic renders, but a 'realistic' render is a function of many different factors, including materials (texture sets). If you need a specific material that does not already exist, then you will need to create one. Software like Substance Designer and Quixel Mixer enable that type of creativity.

2020-03-15, 10:43:30
Reply #77

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
A base height map was generated in Substance Designer and then passed to Quixel Mixer for refinement, including additional height and normal details, albedo, and glossiness. If you would like, I am happy to prepare a short video to review the process.

I would be interested to see such video as well.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-03-16, 03:55:36
Reply #78

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Nice transformation! Would love to see short making-of.

Hey @romullus, I put together a "short" video describing the process if you are curious. Please let me know if you have any questions :)

« Last Edit: 2020-03-16, 06:57:52 by cjwidd »

2020-03-16, 16:34:17
Reply #79

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Thank you very much! I probably will take a look at Mixer someday - looks like a neat app.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-03-16, 20:06:56
Reply #80

prince_jr

  • Active Users
  • **
  • Posts: 83
    • View Profile
thanks for the insight! I appreciate!

2020-03-28, 06:50:03
Reply #81

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@prince_jr you had asked some questions about the Airport Wall material a little while ago and I recently did a live stream where I discuss that surface in some detail:

Also, to the Corona Team, thank you so much for all your support on the forums and beyond, I have a lot of love for Corona Renderer and I was happy to say as much during the stream ❤️


2020-04-02, 08:13:47
Reply #82

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
First baby steps with TyFlow




« Last Edit: 2020-04-02, 22:28:00 by cjwidd »

2020-04-21, 21:01:44
Reply #83

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Dedication [fan art]
*inspired by Owen Gildersleeve
*tribute to 2014 Quixel rebrand




2020-04-30, 05:04:02
Reply #84

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Script to toggle object visibility in 3ds Max (link)
*code by @Frood


« Last Edit: 2020-07-24, 10:29:02 by cjwidd »

2020-04-30, 09:03:56
Reply #85

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
I like your input cjwidd, really beneficial to the forum. Thx for the share.

2020-04-30, 09:12:28
Reply #86

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Thanks @Fluss, and you as well :)

2020-07-18, 09:59:23
Reply #87

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Shaderball / Fabric Shaderball
3ds Max 2017 scene file - Corona Renderer

Gumroad link




2020-07-23, 22:08:52
Reply #88

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Succulent shader test
SIMULAT

« Last Edit: 2020-07-24, 00:53:45 by cjwidd »

2020-07-23, 23:18:50
Reply #89

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Is this scan? Looks very good.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-07-24, 01:00:00
Reply #90

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Yessir, pretty good LODs, but messy geo, and I color corrected the albedo quite a bit. Other than that, it's a good scan. The volumetric scattering and post processing LUT is doing a lot of the legwork in this image.

I added a hyperlink to the asset store.
« Last Edit: 2020-07-24, 06:45:26 by cjwidd »

2020-07-24, 21:48:16
Reply #91

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Parquet | Substance Designer | Corona Renderer
*procedural material

« Last Edit: 2020-08-09, 10:52:31 by cjwidd »

2020-07-24, 23:32:22
Reply #92

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I alway wanted to learn substance designer, but never find enough courage to start. Nice parquet!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-07-25, 00:28:49
Reply #93

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Hey, thanks Romullus, I appreciate that :)

2020-07-25, 22:29:29
Reply #94

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
High Plains; look development (VFB)

Wall covering: Substance Designer
Crassula Ovata (Sunset Jade): SIMULAT


2020-08-09, 10:13:06
Reply #95

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Acousticord
*scan-based material
*zoom for fuzzz

Green


Grey
« Last Edit: 2020-08-15, 09:30:57 by cjwidd »

2020-08-12, 16:07:26
Reply #96

GeorgeK

  • Corona Team
  • Active Users
  • ****
  • Posts: 838
  • George
    • View Profile
pretty great fabrics, what did you do for the fuzziness?
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2020-08-12, 20:23:57
Reply #97

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Hey George, thanks :)

The two surfaces were processed from 1200 DPI scans of a wall covering; raw scan data included high resolution fiber details, etc. The 3d fuzz was created using a hair / fur (WSM) system. The shader has a falloff map passed into the diffuse channel and a small amount of SSS.
« Last Edit: 2020-08-13, 06:52:31 by cjwidd »

2020-08-13, 09:12:51
Reply #98

GeorgeK

  • Corona Team
  • Active Users
  • ****
  • Posts: 838
  • George
    • View Profile
Hey George, thanks :)

The two surfaces were processed from 1200 DPI scans of a wall covering; raw scan data included high resolution fiber details, etc. The 3d fuzz was created using a hair / fur (WSM) system. The shader has a falloff map passed into the diffuse channel and a small amount of SSS.

Pretty cool :)
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2020-08-13, 20:27:17
Reply #99

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Thanks George, props to my colleague who captured those scans - it was like looking under an electron microscope, the resolution!

2020-08-14, 16:09:23
Reply #100

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12711
  • Marcin
    • View Profile
At first I was "meh", but then I zoomed in the thumbnail! :O
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-08-14, 20:40:16
Reply #101

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
lol right? The fuzzzzzz

In all seriousness, starting with a 1200 DPI scan was a huge benefit - you can see individual fibers in the scan, which is pretty incredible.
« Last Edit: 2020-08-14, 20:43:45 by cjwidd »

2020-08-15, 09:02:18
Reply #102

James Vella

  • Active Users
  • **
  • Posts: 542
    • View Profile
At first I was "meh", but then I zoomed in the thumbnail! :O

Wow yeah you are right, I didn't realize I could enlarge these images until you mentioned it. Well done on these materials they look fantastic!

2020-08-15, 09:31:14
Reply #103

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Hey James, thanks! :D

2020-08-24, 20:26:06
Reply #104

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Tealight Holder - Golden Buddha
Textured in Quixel Mixer 2020.1.4.xx
Base mesh by Johannes Lindqvist

« Last Edit: 2020-09-04, 11:26:50 by cjwidd »

2020-09-15, 16:36:13
Reply #105

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Buddha
3ds Max | Quixel Mixer | Corona Renderer





« Last Edit: 2020-09-17, 14:43:09 by cjwidd »

2020-10-07, 01:28:44
Reply #106

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Tealight Holder
3ds Max | Quixel Mixer | Corona Renderer


2020-10-07, 09:36:49
Reply #107

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Glaze cracks looks inverted and they doesn't affect specular much. Also there's visible seam at the object's top. Other than that, looks very good.

I'm curious to know, if there's specific reason why you prefer mixer instead painter, or mari?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-10-07, 11:27:48
Reply #108

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Thanks Romullus, keen eye as always +1

It's really due to ease of access to the Megascans library. At one point I was looking for a tool to bridge Megascans into Painter and there was (briefly) one in development, but it never reached the market. I do use Painter, especially for map baking, but unless I need to hand paint some details, Mixer is much faster. Unfortunately Mixer does not currently support 8k export, which is an impediment in some cases.

2020-10-10, 13:24:38
Reply #109

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Interior
3ds Max | Quixel Mixer | Corona Renderer

« Last Edit: 2020-10-10, 13:32:46 by cjwidd »

2020-10-12, 09:06:32
Reply #110

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
High Plains
Wall covering; procedural material
Substance Designer | 3ds Max | Corona Renderer






« Last Edit: 2021-11-18, 21:36:42 by cjwidd »

2020-10-12, 17:10:38
Reply #111

lupaz

  • Active Users
  • **
  • Posts: 951
    • View Profile
lol right? The fuzzzzzz

In all seriousness, starting with a 1200 DPI scan was a huge benefit - you can see individual fibers in the scan, which is pretty incredible.

Hi Cjwidd.
Do you mind if I ask you what did you use to scan?
Thanks.

2020-10-12, 20:04:47
Reply #112

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Nicely done! Would love to see the graph if you don't mind to show it.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-10-12, 21:19:23
Reply #113

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@lupaz
The scan was originally captured with a Widetek flatbed scanner at 1200 DPI - super massive resolution (.PSB) and is processed down to an 8k tile. A lot of the shading legwork is being done in Max / Corona Renderer in this case, i.e. SSS, diffuse falloff, hair / fur, etc.
« Last Edit: 2020-10-12, 21:28:53 by cjwidd »

2020-10-12, 21:23:59
Reply #114

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@romullus
It's a complicated-ish graph with a couple of custom generators at work to do the stitching across the main stripe pattern and also a flood fill operation.


2020-10-13, 00:40:26
Reply #115

lupaz

  • Active Users
  • **
  • Posts: 951
    • View Profile
@lupaz
The scan was originally captured with a Widetek flatbed scanner at 1200 DPI - super massive resolution (.PSB) and is processed down to an 8k tile. A lot of the shading legwork is being done in Max / Corona Renderer in this case, i.e. SSS, diffuse falloff, hair / fur, etc.

Oh. I thought you were doing a 3D scan.

2020-10-13, 00:49:33
Reply #116

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@lupaz I'm not totally sure what you mean? Do you mean a photogrammetry based approach to scanning a surface?

2020-10-14, 13:14:15
Reply #117

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Lunette
Wall covering; scan-based material
Substance Designer | 3ds Max | Corona Renderer





« Last Edit: 2020-10-17, 10:51:15 by cjwidd »

2020-10-14, 13:58:54
Reply #118

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
@romullus
It's a complicated-ish graph with a couple of custom generators at work to do the stitching across the main stripe pattern and also a flood fill operation.

Nice graph, thanks for showing it! I always wanted to learn Substance Designer. Maybe one day...
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-10-15, 07:47:24
Reply #119

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Nice graph, thanks for showing it! I always wanted to learn Substance Designer. Maybe one day...

SD is a pretty intimidating software; I picked up SD and instantly put it down probably five times before ever really spending time with it.

2020-10-15, 10:44:49
Reply #120

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Uppercase
Wall covering; scan-based material
Substance Designer | 3ds Max | Corona Renderer



« Last Edit: 2020-10-26, 08:13:05 by cjwidd »

2020-10-15, 15:32:36
Reply #121

lupaz

  • Active Users
  • **
  • Posts: 951
    • View Profile
@lupaz I'm not totally sure what you mean? Do you mean a photogrammetry based approach to scanning a surface?

Right. I thought maybe you were referring to photogrammetry or laser scanning.

2020-10-17, 01:34:46
Reply #122

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Bristol
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer



« Last Edit: 2020-10-26, 08:13:24 by cjwidd »

2020-10-21, 11:40:55
Reply #123

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Alma
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer



« Last Edit: 2020-10-26, 08:13:42 by cjwidd »

2020-10-21, 11:51:00
Reply #124

Juraj

  • Active Users
  • **
  • Posts: 4743
    • View Profile
    • studio website
Great tiling? What method did you use?
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2020-10-21, 22:33:26
Reply #125

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@Juraj, Afraid I can't take credit in that regard; the tile is larger than the camera frame so no seams are visible.
« Last Edit: 2020-10-21, 22:37:46 by cjwidd »

2020-10-24, 02:49:57
Reply #126

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Senza
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer



« Last Edit: 2020-10-26, 08:13:57 by cjwidd »

2020-10-26, 09:25:16
Reply #127

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Akasha
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer




2020-11-05, 10:50:37
Reply #128

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Kessel
Wall covering; procedural material
Substance Designer | 3ds Max | Corona Renderer




2020-11-07, 22:13:44
Reply #129

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Cataphote (rear wave dents)

2020-11-08, 15:45:17
Reply #130

GeorgeK

  • Corona Team
  • Active Users
  • ****
  • Posts: 838
  • George
    • View Profile
ooo me likey, this one! nice cataphote!
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2020-11-08, 15:55:18
Reply #131

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Nice one indeed. Substance Designer? Displacement, or normal map?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-11-09, 00:49:52
Reply #132

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Hey guys, thanks! Definitely an unusual material - I pulled a normal map from the Substance Source library and built a shader around that.

Basically it's a translucent plastic with a clear coat and imperfections.

« Last Edit: 2020-11-09, 01:04:53 by cjwidd »

2020-11-09, 10:14:57
Reply #133

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I wonder, why are you color correcting normal map?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-11-09, 20:42:27
Reply #134

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@romullus Yeah, that is a good question. tldr; gamma correction

The normal map is being imported with a gamma override (1.0) and then a 0.45 gamma correction is being applied in the color correct texmap.

Technically, the normal map could be imported with an automatic (recommended) 2.2 gamma correction, and then the color correct texmap would not be necessary, but I'm so accustomed to applying gamma override (1.0) to normal maps on import, I didn't want to adjust the import settings for this one map.

The normal map was baked out from a .SBSAR in the Slate Material Editor and I think a gamma curve is being applied internally during that operation(?) I've been talking to the integrations team about it to get some clarification.


2020-11-10, 21:32:19
Reply #135

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
The normal map was baked out from a .SBSAR in the Slate Material Editor and I think a gamma curve is being applied internally during that operation(?) I've been talking to the integrations team about it to get some clarification.

I think gamma was applied during saving. Depending on how you were saving, you either have to do it with default gamma, or with gamma override - 3ds max is very inconsistent here. And to add to confusion, if you save to PNG, max saves its thumbnail with wrong gamma.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-11-22, 06:50:12
Reply #136

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Bifold doors
*model by Phong Le Van

« Last Edit: 2020-11-28, 02:06:20 by cjwidd »

2020-11-22, 10:04:32
Reply #137

Juraj

  • Active Users
  • **
  • Posts: 4743
    • View Profile
    • studio website
I love door/window detailing :- ). Saving for my modeler.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2020-11-24, 20:25:39
Reply #138

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
[removed]
« Last Edit: 2021-06-07, 06:13:18 by cjwidd »

2020-11-24, 21:54:47
Reply #139

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Nice, but 7 hours for that small resolution? Ouch! Is it slow CPU, or complexity of the scene/material?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-11-24, 22:04:08
Reply #140

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
I let it run overnight, so I'm not sure at what point the image converged at an acceptable noise ratio (~3%), but it's true the image is rendering slow (Threadripper 2950x, 64Gb RAM).

- hair is probably using a more complex material than it needs to
- plaid is using a more complex material than it needs to
- could probably run a rayswitch on the chair metal to speed up the GI calculation

Really my issue is with the blanket, which I think is using an SSS + displacement + opacity; probably overdoing it and just need to balance the falloff in the diffuse channel. Right now the plaid material looks like gauze or a sponge or something :/
« Last Edit: 2020-11-24, 22:38:45 by cjwidd »

2020-11-25, 09:30:55
Reply #141

Juraj

  • Active Users
  • **
  • Posts: 4743
    • View Profile
    • studio website
is using an SSS + displacement + opacity

Yeah I tried using similar killer combo once.. It's like 100x render time multiplier. I was trying that 'invisible surface/volumetric inside' trick.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2020-11-25, 10:19:26
Reply #142

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Yeah I tried using similar killer combo once.. It's like 100x render time multiplier. I was trying that 'invisible surface/volumetric inside' trick.

lol yeah that's exactly what I was trying to do and it just hasn't really worked as expected.

Trying something different with basically just vol. scattering and it seems to be working better.

2020-11-25, 10:28:08
Reply #143

Juraj

  • Active Users
  • **
  • Posts: 4743
    • View Profile
    • studio website
Exactly. Both my client and Veronika told me the result looked like alien crap and instead switched to full-scale geometry scattering (of fibers inside volume).
Which produced billion polies, render-multiplier still something like 5x at least but looked good.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2020-11-25, 22:34:19
Reply #144

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
switched to full-scale geometry scattering (of fibers inside volume).

TyFlow or Forest Pack for scattering, j/c?

2020-11-28, 02:06:57
Reply #145

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Sweater
Model / textures: Friendly Shade
Hair / fur: Ornatrix


2020-12-01, 10:33:33
Reply #146

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
This looks great!

2020-12-01, 12:10:32
Reply #147

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Thanks Bormax, obviously credit to Friendly Shade for the model and texture set.

I had a harder time creating a shader to represent the cozy / fuzzy / fabric feeling of a chunky knit sweater than I expected, but I feel like this comes close.
« Last Edit: 2020-12-02, 09:24:40 by cjwidd »

2020-12-03, 21:41:32
Reply #148

wilbertvandenbroek

  • Active Users
  • **
  • Posts: 430
    • View Profile
The sweater is awesome. I'm also working with clothing renders and have just subscribed to Ornatrix. Any tips for a newby on how to go and create such a fine woolly cloth?

2020-12-03, 23:12:25
Reply #149

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Hair / Fur with Ornatrix is super easy, but remember that hair / fur is scale dependent so be cognizant of the Xform of the object being groomed etc.

Ornatrix and hair / fur grooming, in general, requires some experimentation to get the right look for the asset. I've attached the groom for the sweater here (see attached).
« Last Edit: 2020-12-04, 10:40:12 by cjwidd »

2020-12-04, 18:56:08
Reply #150

wilbertvandenbroek

  • Active Users
  • **
  • Posts: 430
    • View Profile
Yess that is awesome, I'll have a look at it right after the weekend.

2020-12-06, 09:21:06
Reply #151

Juraj

  • Active Users
  • **
  • Posts: 4743
    • View Profile
    • studio website
How is the memory usage with Ornatrix?

Hair&Fur gets brutal consumption and prepass computation at what I consider pathetically low amount of fibers.

On other hand, I still have no idea how to scatter (with CoronaScatter) renderable splines that stay as "hair" and not tiny meshes(tubes/planes). I want to use Hair primitives, but with scatter so I can get billions of fibers.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2020-12-06, 10:29:31
Reply #152

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I want to use Hair primitives, but with scatter so I can get billions of fibers.

That could be nice feature for Corona scatter if it could take splines as input and give hair primitives as output. A nice alternative to Vray fur.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-12-06, 12:36:13
Reply #153

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Speaking of scattering... testing snow / ice with TyFlow




« Last Edit: 2020-12-08, 00:07:51 by cjwidd »

2020-12-06, 13:41:49
Reply #154

marchik

  • Active Users
  • **
  • Posts: 256
    • View Profile
Speaking of scattering... testing snow / ice with TyFlow
very nice! can we take a look at your tyflow setup? :D

2020-12-07, 11:20:37
Reply #155

Juraj

  • Active Users
  • **
  • Posts: 4743
    • View Profile
    • studio website
Yes, don't show off, show us :- )
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2020-12-07, 11:57:01
Reply #156

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
First two and last two examples are particularly nice!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2020-12-07, 22:34:23
Reply #157

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
I originally posted the project files to the TyFlow Facebook group where it was publicly available for a time; some users might still have the files. I was hoping to improve the effect, clean-up the project files, and re-upload, but I wanted to get some feedback from the forum before I make further changes.

'crystal_growth_v4 - testing mats' and 'crystal_growth_v5' (I think) are the most recent versions of the effect and use displacement instead of raw geo. In general this version is a lot easier to work with, but I also, personally, think the effect looks the best of the iterations posted above.



'crystal_growth_v2' and 'crystal_growth_v4' basically do a scattering operation on a blobmesh, but the implementation is pretty clumsy and requires a ton of scattered geo to get a "convincing" look of snow / ice; a blobmesh is generated on the surface of a target mesh based on a raycast routine, and then snowflake geo grows (scatters directionally) on the blobmesh. Not sure if it is possible to incorporate Ornatrix into that technique, but could improve memory performance.

« Last Edit: 2020-12-07, 23:38:30 by cjwidd »

2020-12-08, 00:25:47
Reply #158

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
How is the memory usage with Ornatrix?

I haven't received any "System is running low on RAM" error messages while using Ornatrix so far, just doing basic scattering for fabrics. Is there a more explicit way to monitor memory consumption in Max / Corona Renderer, besides the Windows task manager?
« Last Edit: 2020-12-08, 01:27:48 by cjwidd »

2020-12-08, 08:03:57
Reply #159

wilbertvandenbroek

  • Active Users
  • **
  • Posts: 430
    • View Profile
How is the memory usage with Ornatrix?

I haven't received any "System is running low on RAM" error messages while using Ornatrix so far, just doing basic scattering for fabrics. Is there a more explicit way to monitor memory consumption in Max / Corona Renderer, besides the Windows task manager?

With the new version I didn't have any ram issues neither. However it is far less stable then V6, also V7 screws op most of the V6 files I created.

2020-12-08, 08:36:53
Reply #160

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
^ugh, yikes. Hopefully that type of backwards compatibility issue will not persist in future versions. Happy that Corona Renderer supports Ornatrix though, that helps a lot.

2020-12-10, 15:10:05
Reply #161

wilbertvandenbroek

  • Active Users
  • **
  • Posts: 430
    • View Profile
Hair / Fur with Ornatrix is super easy, but remember that hair / fur is scale dependent so be cognizant of the Xform of the object being groomed etc.

Ornatrix and hair / fur grooming, in general, requires some experimentation to get the right look for the asset. I've attached the groom for the sweater here (see attached).

There seems to be something wrong with the importing of your xgroom. All modifiers are created but almost every value is zeroed out. Length of the hair, curling etc.
Any idea what may cause this? I'm using the latest version 7.
Also how did you create such a high quality clothing mesh. The details without the hair are also great.

2020-12-10, 21:13:29
Reply #162

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
There seems to be something wrong with the importing of your xgroom. All modifiers are created but almost every value is zeroed out. Length of the hair, curling etc.

Not sure about this issue :/

Also how did you create such a high quality clothing mesh. The details without the hair are also great.

The sweater model and textures are from Friendly Shade, although it wouldn't be all that difficult to prepare a similar model in Marvelous Designer, if you are so inclined.

2020-12-15, 09:29:53
Reply #163

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Art test, 2019 (lighting / shading)
Copyright Dell Technologies (model)
*non-commercial, non-affiliated
*clay model was provided by the studio for an art test, I was asked to light and texture the asset based on reference images.











« Last Edit: 2020-12-15, 23:53:44 by cjwidd »

2020-12-16, 12:39:44
Reply #164

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Chair
3ds Max | Marvelous Designer | Ornatrix | Substance Painter | Corona Renderer
*updated (2021)

« Last Edit: 2021-12-02, 21:05:15 by cjwidd »

2020-12-16, 15:52:17
Reply #165

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
Looking good! There is something strange in the wall bump/normal. It looks inverted or something? Or maybe my eyes fool me

2020-12-16, 20:21:38
Reply #166

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Probably not inverted; it's a default Siger material. I think maybe the bump strength is high and it's creating a strong effect in response to the direct light? I'll have to check and make sure.

EDIT: there is an open window on both sides of the chair, so the wall bump is also catching highlights from the right-most light source.
« Last Edit: 2020-12-16, 20:37:38 by cjwidd »

2021-04-03, 00:30:07
Reply #167

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Montmartre
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer


2021-04-30, 19:18:31
Reply #168

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Mixer 2021 - Crunch Key Art
3ds Max | Corona Renderer | Photoshop
*artwork prepared in collaboration: James Lucas (Texture Artist), Wiktor Öhman (Art Lead), Jimmy Eriksson (Creative Lead)



« Last Edit: 2021-04-30, 19:23:40 by cjwidd »

2021-06-11, 04:31:52
Reply #169

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Trying to find a technique for shading realistic glitter without scattering flakes as geo - best result so far.
*scene by VizPeople






2021-07-15, 03:28:38
Reply #170

ONO

  • Active Users
  • **
  • Posts: 26
    • View Profile
Chair
3ds Max | Marvelous Designer | Ornatrix | Substance Painter | Corona Renderer


Your Images are Amazing, Please could you give an explanation or tutorial
as to how you color grade your images and light them up. Particularly this one and your interior scenes/exterior scenes. Thanks

2021-07-20, 23:15:16
Reply #171

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Please could you give an explanation or tutorial
as to how you color grade your images and light them up. Particularly this one and your interior scenes/exterior scenes. Thanks

Thanks Efetabore, if you have any specific questions, please let me know - it's probably easier to address individual questions rather than the totality of the workflow at once.

2021-07-21, 02:59:17
Reply #172

ONO

  • Active Users
  • **
  • Posts: 26
    • View Profile
Could you explain your tone mapping or color grading process in both your exterior and interior renders?

2021-10-08, 09:09:06
Reply #173

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Hyde
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer








2021-10-18, 09:15:17
Reply #174

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Ground cover
3ds Max | Corona Renderer | Megascans


2021-11-11, 23:43:39
Reply #175

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation

2021-11-15, 14:32:03
Reply #176

lupaz

  • Active Users
  • **
  • Posts: 951
    • View Profile
Nice modeling

2021-11-15, 19:47:09
Reply #177

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Models are sourced from various collections on cgtrader and turbosquid, FYI.

2021-11-16, 11:13:53
Reply #178

Martin V.

  • Users
  • *
  • Posts: 4
    • View Profile
Models are sourced from various collections on cgtrader and turbosquid, FYI.

CGTrader/Turbosquid or not, still absolutely stunning renders!

2021-11-17, 01:09:52
Reply #179

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Thanks @MrMarty, I did all the texturing / shading, just not the modeling - the smoke detector is especially well modeled, so credit to the artist.

2021-12-02, 21:02:09
Reply #180

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Looking good! There is something strange in the wall bump/normal. It looks inverted or something? Or maybe my eyes fool me

@Fluss, you were right - the red channel was inverted in the Siger shader normal map configuration. I did some tests recently and submitted a support ticket with Siger who confirmed the issue. The issue is resolved in the v.3.3.5 update. I re-rendered and updated the image in post with the correct normal (bump) configuration. Cheers!

2021-12-08, 23:47:16
Reply #181

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Umbrella
*never textured an umbrella before(!)


2021-12-11, 23:36:51
Reply #182

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Carbon fiber


2021-12-15, 21:52:47
Reply #183

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Forest
3ds Max | Corona Renderer | Megascans
*artwork prepared during closed beta period for Megascans Trees (European Black Alder pack).


2021-12-17, 10:07:34
Reply #184

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Tent
3ds Max | Corona Renderer | Megascans
*artwork prepared during closed beta period for Megascans Trees (European Black Alder pack).


2021-12-17, 10:36:41
Reply #185

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I like the atmosphere of the last two scenes, right up my alley.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2021-12-17, 13:31:40
Reply #186

GeorgeK

  • Corona Team
  • Active Users
  • ****
  • Posts: 838
  • George
    • View Profile
Awesome mood indeed Cjwidd!
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2021-12-17, 23:52:09
Reply #187

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Thanks guys, I appreciate it. Turns out they make these little huts / tents from a young age in Scandinavia. A tech artist from Quixel actually snapped a picture of one while out for a walk - I had no idea they were so common.

2021-12-20, 10:26:46
Reply #188

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Tent (Colorized)
3ds Max | Corona Renderer | Megascans
*artwork prepared during closed beta period for Megascans Trees (European Black Alder pack).

« Last Edit: 2021-12-21, 10:53:20 by cjwidd »

2021-12-31, 01:50:49
Reply #189

amrelshipli

  • Active Users
  • **
  • Posts: 43
    • View Profile
wow amazing work ! u r the best !