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Messages - zbieraj

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So is it only the gloss map now that I should use?

So, again, should I only use (in typical materials):

- Diffuse (Base layer texture);
- Gloss (Roughness texture - inverted);
- Bump (Base bump texture);
- Displacement (Displacement);



Can someone please tell me where now I should put the gloss and reflection textures in new physical material?

I tried to put the reflection texture in Roughness but then the pretty matt material becomes pretty shiny.

I do have a huge, huge problem, for weeks now, with understanding how the new material system works. It feels waaaaaaayyyyy less intuitive :(.


My question is: Is there the same with Corona?

Yes. Just look at the gallery in this forum. You will always see difference between Max and C4D. And it is basically the same difference as with the V-Ray for both of them.

It works only with Poliigon textures, I was testing before I started.
My plugin is working with other services.

It will work - you just need to rename the textures. Poliigon plugin detects the parts of the name of the files to combine the materials. I have been using this method for some time already...


I had 2 weeks break from C4D. Now I returned and every time I am using cloner in different files (including new one), if I will clone for example grass on the same surface like Grass 01, Grass 02, Grass 03, they will all have an offset beside first Cloner. What the hell? It does not matter if I will clone existing Cloner with proper position of the grass or create a new one. This is the first time it is happening in C4D for me...

Do you know what is going on?

Hi, sorry for late reply, I was occupied with other tasks. Yes - the file name is: Help - zbieraj.rar.

I am having the same issue when simulating the rain via XPresso. It works in a separate file. But not together in the one which I sent to you guys. Please help.

Thanks! It was actually the windows being inside of the fog volume -.-. Because I had the preview of the windows turned on, I followed if the fog is in front of the columns which are behind the windows. So I thought that the volume is in front of the windows but it was not... Oh me :/.

Corona Volume Material is applied to cube-ish geometry. In ends just before the windows. Global fog is turned off.

[C4D] General Discussion / Fog not reflecting in the window
« on: 2020-02-06, 11:44:04 »

Why does the fog not appear in the reflection of the window?

Wow! Congratulations on the progress guys and thank you for sharing v5! I will definitely start to test it once I will finish commercial projects I need to finish this week :).

[C4D] Resolved Bugs / Re: Bloom & Glare Pass Not Working
« on: 2019-08-31, 10:49:00 »

[C4D] General Discussion / Re: Trying to reduce RAM usage
« on: 2019-08-30, 08:53:03 »

That is not true. Proxy will only reduce scene file size and improve viewport navigation, but RAM usage will stay the same if not a little bit higher.

Really? I have seen a drop in RAM usage when rendering through the proxies... I will be rendering something with them in next few days - I will look closely to the results, maybe I am really wrong...

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