Author Topic: CGI Livingroom  (Read 10906 times)

2020-03-10, 11:40:20

Pikcells

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*Update* link to the carpet tutorial: https://www.pikcells.com/lab/photorealistic-rug-hair-and-fur-tutorial

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A fully CGI scene styled in house to suit our client's design concept and furnishings. The scene was crafted by our artists using 3DSMax and ZBrush, taking great care to reproduce each furniture product as accurately as possible. Custom textures and fabrics were created and even the rug is CGI, created with hair and fur modifiers which allow it to be brushed and styled for greater realism (planning on doing a bit more on hair and fur to demonstrate 'how to' in a video if anyone is interested?). Colour accuracy adjustments and tweaks in Adobe Photoshop and Fusion Studio 16.

















« Last Edit: 2020-09-25, 16:52:28 by maru »

2020-03-10, 12:26:42
Reply #1

Juraj

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Quote
(planning on doing a bit more on hair and fur to demonstrate 'how to' in a video if anyone is interested?).

Interest over here ;- ) Get on with it !

I mostly do carpets with scatter (and lately even with Disp since 2.5D is so fast and resource efficient), but even scatter never gives the natural styling no matter how many masks are used.
I just remember always being annoyed by native Hair&Fur (slow, crash-prone,...) so I never touched it unless I must. Would love to see it used on here.
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2020-03-10, 17:07:58
Reply #2

mferster

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+1 on the rug video tutorial.

It was the first thing that immediately jumped out at me as great. Would love to see how it was done.

2020-03-10, 17:40:09
Reply #3

maru

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I spent some time zooming on the carpet thinking it's a pasted photo. Now you got me intrigued!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-03-11, 12:28:19
Reply #4

3Dmitri

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Superb carpet.

2020-03-11, 14:04:42
Reply #5

arqrenderz

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+5 over here, for me Hair and fur modifier just takes 64gb memory on simple toy objects, don't know how you guys are doing it!

2020-03-11, 14:54:25
Reply #6

Fluss

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planning on doing a bit more on hair and fur to demonstrate 'how to' in a video if anyone is interested?

sure, take me in! That carpet looks fantastic !

2020-03-11, 16:19:30
Reply #7

BvdW

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That Moroccan shag rug looks fantastic!

Would love to know more about it.

2020-03-11, 16:51:41
Reply #8

agentdark45

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+10 for the rug tutorial. This is the best CG rug I've ever seen! Would be good to know how resource heavy this is and whether this approach is feasible on fast paced live projects (i.e is there some sort of generic rug preset that can be saved and loaded for differently shaped rugs and are we able to use black and white masks to easily define patterns/colours/sculpting lines) - I would pay good money for this *wink, wink, nudge, nudge*
« Last Edit: 2020-03-11, 16:55:09 by agentdark45 »
Vray who?

2020-03-11, 20:33:48
Reply #9

le13emepanda

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+10 for the  rug tutorial 🤗🤗🤗 🙏

2020-03-11, 22:04:48
Reply #10

RussT

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Awesome work, Look forward to seeing the vid!

2020-03-12, 01:09:07
Reply #11

Luke

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Would love to see the vid, actually would love to see any vids on how you guys do the work you do!
Incredible..! ;)

2020-06-22, 17:40:15
Reply #12

LuckyFox

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Bumping up this thread. Would love to see how the carpet is done.

2020-06-24, 16:13:12
Reply #13

mutilo

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what to say the carpet is fantastic but also the other images are not little .... like the other aspects the video.

Meanwhile i chill the beer and prepare the pop-corns

2020-06-28, 09:20:45
Reply #14

minimaldesign - Blaž

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I think he scatter plane object with alpha on plane object :P