Recent Posts

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21
Yes, we would like to move the material library into Cosmos as soon as possible.
22
[Max] Feature Requests / Re: AI Post processing
« Last post by n.merazzi on Today at 10:54:22 »
Hard question, but... any idea to be launch, Maru?
23
If the bug only appears when using a Corona Legacy Material, then it means that it is already fixed in the Corona Physical Material.

Would be a great idea to update the material library in that case, im sure its on your radar.
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[Max] Feature Requests / Re: AI Post processing
« Last post by maru on Today at 10:49:27 »
Hi, this may be possible at some point. :)
https://www.chaos.com/next
25
If the bug only appears when using a Corona Legacy Material, then it means that it is already fixed in the Corona Physical Material.
28
Scene setup:

Metal ball, white diffuse. 0.0 Roughness
Box below, Frosted Glass material library preset
Corona light below the box.


When the metal ball has a roughness value of 0.0 then the reflections are correct. Anything higher and the frosted material almost disappears and the hotspot from the light is the only thing visible.
This doesnt happen with the corona physical frosted glass preset, only the legacy material.
29
Originally posted here: https://forum.corona-renderer.com/index.php?topic=41408.msg219919#msg219919
The thread above has a reply for this issue as well, but is for general 3ds Max UI sluggishness, with or without the combination of Corona.

This will be the specific thread for this issue, as a bug report (for the sake of finding it better) - scene has slower viewport performance with Corona 11 than Corona 10.

Hello Aram,

I just wanted to confirm that I tested my problematic scene with Corona 11 HF2 in both 3ds Max 2022 and 2024, and it seems that the problem is now resolved. The viewport behaves smoothly.
Thank you and the entire Corona Renderer team for listening and support.

Best Regards

@besto
did HF2 solved your issue?

We are very happy to hear that and thank you for your kind words!
30
[Max] I need help! / Re: Caustics flickering in animation
« Last post by Aram Avetisyan on Today at 00:12:54 »
Thanks for the test and reporting back.

Can you please try one last thing: try with 4K Cache (or UHD Cache) as secondary solver and set it to, if not already:

Precomputation: Try to load + append
After render: Save to file

Let's see if this brings improvements.
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