I don't eat this type of cheese but the challenge was worth it. If you'd like to try it without scanning, I'll upload a scene for you tomorrow, see attached image.
This one involves roughly modeling the cheese geometry, displacement on the cheese with a few noise maps which adds geometry details, deformation, holes etc, scattering the mold with PFlow (Corona Scatter might work too, will try tomorrow) and the good thing is all shaders are separate giving you a lot of control. I guess it should also be relatively easy to roughly model some cheese crumbs. And it'll save you all the scanning work - if it looks good enough for what you need, that is.