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Messages - felicialee

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It is indeed helpful:

I too have noticed a big slowdown in IPR, especially with Forest Pack.  I actually thought it might have been due to Forest Pack updating, particularly the big update where they made it so you could 'live edit' during IPR.

More specifically:

I notice Forest Pack point clouds slow down IPR massively.  Changing to a pyramid proxy helps a bit.

I also notice that base surfaces that are scattered on that have modifiers like FFD can really slow things down when using Forest Pack and IPR.  Collapse the base surface to an editable poly and it speeds up some

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[Max] I need help! / Re: Blue Cheese Shader
« on: 2019-06-07, 16:45:37 »
I don't eat this type of cheese but the challenge was worth it. If you'd like to try it without scanning, I'll upload a scene for you tomorrow, see attached image.
This one involves roughly modeling the cheese geometry, displacement on the cheese with a few noise maps which adds geometry details, deformation, holes etc, scattering the mold with PFlow (Corona Scatter might work too, will try tomorrow) and the good thing is all shaders are separate giving you a lot of control. I guess it should also be relatively easy to roughly model some cheese crumbs. And it'll save you all the scanning work - if it looks good enough for what you need, that is.

I like your version very much, which made me interested in cheese again.


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Chaos Corona for Blender / Re: Alpha
« on: 2019-05-30, 10:29:40 »
Thanks for your reply and recommendation. I will try it again

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Chaos Corona for Blender / Re: Alpha
« on: 2019-05-29, 11:22:06 »
I changed the version to 8.0.35 and it worked. Thanks
I tried to use transparent PNG Tree image to operate it,
it still not work. Do you only upadate new version to complete it? no any other operation?
I will try it later.


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