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[Max] General Discussion / Re: How IR is used to be interactive
« on: 2019-06-27, 13:20:46 »
It is indeed helpful:
I too have noticed a big slowdown in IPR, especially with Forest Pack. I actually thought it might have been due to Forest Pack updating, particularly the big update where they made it so you could 'live edit' during IPR.
More specifically:
I notice Forest Pack point clouds slow down IPR massively. Changing to a pyramid proxy helps a bit.
I also notice that base surfaces that are scattered on that have modifiers like FFD can really slow things down when using Forest Pack and IPR. Collapse the base surface to an editable poly and it speeds up some
Moderator's note - removed spam links.
I too have noticed a big slowdown in IPR, especially with Forest Pack. I actually thought it might have been due to Forest Pack updating, particularly the big update where they made it so you could 'live edit' during IPR.
More specifically:
I notice Forest Pack point clouds slow down IPR massively. Changing to a pyramid proxy helps a bit.
I also notice that base surfaces that are scattered on that have modifiers like FFD can really slow things down when using Forest Pack and IPR. Collapse the base surface to an editable poly and it speeds up some
Moderator's note - removed spam links.