Author Topic: Chaos Corona 11 for 3ds Max - Daily Builds Changelog  (Read 13922 times)

2023-07-10, 13:42:11

rowmanns

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For all information about the daily builds and the download link, see: Daily Builds FAQ
Please read this before reporting bugs: How to report issues to us!
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2023-07-10, 14:54:18
Reply #1

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-11-3dsmax-daily-2023-07-10.exe


Note: All changes in this build will be released in a v10 Hotfix

General
  • Fixed issue where Cosmos freezes 3ds Max if closed too quickly after start.
  • Fixed issue where using "Camera physical size" with UHD/4K cache led to freeze.
  • Fixed issue where using "Camera physical size" sometimes broke object picking from VFB.
  • Fixed issue where CIE crashes after deleting Curves tone mapping operator with an opened editor.
  • Fixed issue where creating a region during pre-rendering phases led to a crash.
Please read this before reporting bugs: How to report issues to us!
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2023-09-06, 15:49:49
Reply #2

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-11-3dsmax-daily-2023-09-06.exe


General
  • Bucket rendering - improved decision when to revert to random pixel rendering based on render regions and rendering mask.
  • Intel OIDN denoiser can now use the GPU for denoising - updated to version 2.0
    • If a compatible GPU is found, the denoiser will automatically be switched to use it, otherwise we will fallback to the CPU
    • Can be overridden in the devel/experimental rollout
    • Nvidia driver version 522.06 or newer is required
    • Support for AMD cards will be added in the future
  • Added maxscript alias "excludeMode" for "occlusionFrom" in CoronaAO map to support older scripts.
  • Lister - added "Make unique" action for instances
  • Lister - added texmap editors to light and light material

Bugfixes
  • Fixed freeze occurring when parsing ForestPack scatter with objects that use animation mode.
  • Fixed sampling for maps with ObjectXYZ mapping

New Scatter Features!
  • Added controls for altitude distribution limitation.
  • Added Look At

Scatter
  • When converting scatter to geometry, the resulting geometry is automatically set to be visible in rendering.
  • When instance is translated directly by the user, new instances no longer appear at its original location when collision avoidance is enabled.
  • Fixed being able to select instances even though Edit Instances mode is disabled.
  • Fixed rendering of instances with surface color map for surfaces whose diffuse maps use ObjectXYZ mapping.
  • Improved scatter warning/error message texts.
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2023-09-22, 10:54:38
Reply #3

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-11-3dsmax-daily-2023-09-21.exe


General
  • Added option to set input color space of Corona Bitmap. Uses OCIO config selected in 3ds Max for automatic detection of bitmap input space and for transform between color spaces.
  • Added new bump/normal map filtering options to Skin and Physical material. It has the following modes;
    • 'None' Maps are not filtered - this gives the most accurate look, however it can lead to significantly increased noise/flickering
    • 'Linear' - Normal/bump maps are filtered linearly as any other map. This may lead to changes in appearance when using different zoom or resolution.
    • 'Roughness modulation' - default. The same as Linear, however the material roughness is modified in order to preserve appearance as much as possible when changing zoom/resolution.
  • CIE CLI - Added "--batch" parameter for faster processing of multiple files. An updated script is attached to this thread

Bugfixes
  • Improved rendering speed of Triplanar texmap (up to 3x in extreme cases).
  • Fixed rare crash which occurred when loading scene using the ForestPack plugin.
  • Fixed issue where GRPC will crash when Cosmos service is not running.

New Scatter Features!
  • Added support for groups and hierarchies scattering.
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2023-10-03, 10:42:40
Reply #4

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-11-3dsmax-daily-2023-10-03.exe


General
  • Improved the opening time of scenes that contain CoronaVolumeGrid, CoronaProxy or CoronaFumeFxMod in Max 2024 and newer.
  • Added option to Corona Convertor for switching normal filtering mode for all materials in the scene.
  • Added global switch to system settings for default value of normal filtering mode for newly created materials.
  • Further tweaking normal filtering mode roughness modulation.

Bugfixes
  • Significantly improved loading times of scenes (up to 3x).
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2023-10-25, 15:03:57
Reply #5

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-11-3dsmax-daily-2023-10-25.exe


New!
  • Added Tilemap as new texture
  • Added Intel denoiser as another option for denoising during interactive rendering
  • Added real world scale UVW mapping to CoronaDecal

General/Bugfixes
  • CIE cli - added back the processing information
  • Fixed issue where normal filtering mode roughness modulation did not work with multiple output maps.
  • Fixed rare crash that occured when rendering scene with global medium and DOF highlights solver.


Scatter
  • Scatter is now installed as an application plugin for 3ds Max 2022 and newer
  • Scatter UI has been rearranged (note that removing RollupOrder.cfg from Max UI settings might be necessary for this change to take full effect. It can be found in: "C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\20XX - 64bit\ENU\en-US\UI\RollupOrder.cfg")
  • Fixed incorrect spline distribution for the rest-pose frame, when "temporal consistency" is enabled
« Last Edit: 2023-10-25, 15:44:33 by rowmanns »
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2023-11-10, 15:51:05
Reply #6

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-11-3dsmax-daily-2023-11-10.exe


New!
  • Added Corona Edge Texmap
  • Added Corona Power Tools
    • Object Replacer: replaces the selected objects with the objects that were added to the table of replacing objects.
    • Pivot Placer:
      • Bounding Box: shifts the pivot of the selected objects via the modifying the offset of their axes.
      • Point Selection: places the pivot of the selected object to the selected point on that object.
    • Transform Randomizer: transforms the chosen objects based on their axes and variation range. Types of transformations are translation, rotation, and scaling.
    • Scene Cleaner: cleans the scene from the options that are provided as checkboxes.
    • Selection Randomizer: randomizes the selection, of the selected objects in the scene based on percentage/count of the selected objects.
  • Added 200+ CoronaMaterialLibrary materials to Chaos Cosmos

General
  • Corona TileMap:
    • Added tile rotation variation + horizontal/vertical offsets + random individual tile shrinking.
    • Added gap distortion.
    • Added gap blurring.
  • Improved conversion of V-Ray metal materials to Corona Physical material when importing Cosmos assets.
  • Lister - Added tracking of nested materials.
  • Corona Material Library - Added note that it will be moved to Cosmos in the upcoming versions.
  • Improved Corona TileMap UI.

Bugfixes
  • Fixed issue where two neighboring tiles at the center always had the same randomization in MappingRandomizer.
  • Fixed issue where Intel GPU denoiser was creating a ghosting in interactive rendering.
  • Fixed issue where UV offset spinners reset to 0 when clicking down arrow if they have a negative value.
  • Lister - fixed inconsistency between 3ds Max and Lister labels in displacement mod.
  • AO, RoundedEdges, CurvatureMap now work with MappingRandomizer.
  • Fixed rare crash when loading pattern modifier with "Use pattern material" on in Max 2024.
  • Fixed crash that occured when additional output of multiple output map was used as input of a scene object (e.g. Scatter)
  • Fixed issue where Camera Physical Size did not work with Render selected (pixel mask).
  • Fixed issue where Corona Camera physical size box was wrongly transformed in the Max viewport.
  • Fixed Curves tone mapping operator slowing down the whole tone mapping UI.
  • Fixed VFB history not showing B&G and not saving the enabled state of tone mapping.
  • Fixed issue where lister was not synchronized when changing values from 3ds max UI.
  • Fixed issue where albedo slider in the Corona Color Picker was not working properly.
  • Fixed crash when creating toolbar button from MaxScript code.

Scatter
  • Added falloff control for the Altitude limitation.
  • Added falloff control for Look At.
  • Edge trimming now works for Corona proxies with non "Full mesh" display mode.
  • Scatter Look At distance now uses scene units.
« Last Edit: 2023-11-10, 16:01:14 by rowmanns »
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2023-11-15, 15:58:14
Reply #7

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-11-3dsmax-RC1.exe


General
  • Color management:
    • Added option to select input color space to Corona Color
    • Added option to pick color in current rendering space to Corona color picker
    • When working with the OCIO workflow in 3ds Max 2024
      • Corona rendering space is overriden by the parameter set in the OCIO workflow settings
      • Material tree is evaluated in the rendering space, instead of linear sRGB
      • "Color Swatch", "Material Editor" and "Viewport Default" parameters in "Displays and Views" category in OCIO workflow settings are now used when rendering viewport/material editor or displaying color swatches
  • Setup LightMix button in Multiple Environment Maps Setup dialog is greyed out when rendering is running.

Bugfixes
  • Fixed issue where VolumeGrid intersecting glass material led to artifacts.
  • Fixed issue where MappingRandomizer/MultiMap options Polygon and Mesh Element did not work with displacement.
  • Fixed rare NAN that could appear when using Caustic solver.
  • Fixed issue where Corona Bitmap gamma radio button state lost when "browse images" dialog is reopened in 3ds Max 2024.
  • Fixed issue with installer which installed OptiX in the wrong folder.
  • Fixed issue where merged Corona proxies didn't load automatically.
« Last Edit: 2023-11-15, 16:02:56 by rowmanns »
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2023-11-20, 18:42:18
Reply #8

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-11-3dsmax-RC2.exe


General
  • Updated Chaos Cosmos service binary shipped with the installer to the latest available version.
  • Updated Chaos Licensing server shipped with the installer to the latest available version.
  • Added warning when baking LightMix where multiple LightSelect elements share the same LightMtl.
  • Reintroduced warning shown when there is black tint in Tone mapping.

Bugfixes
  • Fixed TileMap's wrong viewport preview with multiple outputs.
  • Fixed rare NAN when using DOF solver.
  • Fixed blurring of text in menu for adding tone mapping operators in VFB.
  • Fixed TileMap's crop mode to preserve aspect ratio of input tile texture.
  • Fixed issue where Corona ColorPicker was not saving colors in Max 2024 Update 2.
  • Fixed CTD when showing incompatible maps in SME in Max 2024 Update 2.
  • Fixed CTD when opening Lister in scene with nested materials.
  • Fixed issue with Standalone installation (missing DLL).
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2023-11-24, 14:55:30
Reply #9

rowmanns

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Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-11-3dsmax-RC3.exe


General
  • Removed Corona Power Tools from Quad Menu.

Bugfixes
  • Fixed incorrect values when setting CoronaBitmap to ACEScg primaries.
  • Fixed rare issue where the rendering could get stuck and consume large amounts of RAM.
  • Fixed randomization issues in TileMap.
  • Fixed crash when exporting scene which uses 3ds Max native maps that are unsupported in Corona Standalone.
  • Fixed CoronaLight in versions of 3dsMax older than 2022 showing the mesh of the light in the viewport, even after setting its radius/width to 0.
  • Fixed RGB, HSV, CMYK sliders in Color Picker.
  • Fixed issue where roughness modulation did not work if the bump goes through rounded edges.
  • Fixed possible crash in DR.
  • Added missing TileMap's parameter name in Track view.
  • Camera lister numeric parameters no longer open columns setting when value is confirmed using enter.

Scatter
  • Fixed issue where all scattered instances disappear if one scattered object has zero frequency.
  • Fixed missing toobar icons for 3dsMax 2021 or older.
  • Improved tooltip for Altitude limitation mode.
  • Improved tooltips and UI.
Please read this before reporting bugs: How to report issues to us!
Send me your scene!