Hi maru,
reminding us here that 3ds has better corona support than c4d hurts more than it does good… ;-)
I’m with BigAl3D, that many other important things need fixing “first”. Vertex motion blur comes to mind.
“fixing remaining motion bur issues” is dying a slow death on the trello board.
Anyways, I’m more interested to get some clarification on your metric for feature interest or bug fixing urgency.
“please keep posting, let us know that this is really wanted”.
What’s a general guideline of time between reposting on feature request or bug reports, without being considered spam and banned from the forum? There have been maaaany postings, over a loooong time about particle support in c4d. It didn't help....
Some bug reports get a ID assigned but never fixed. Post at every daily or give you guys some room to breathe?
if I don’t constantly repost this doesn’t mean I lost interest in the feature or don’t care about the bug fix anymore… you get the point.
Is “+1"ing every feature request necessary to be considered “a really wanted feature”?
Any advice?
How about a "feature" or "bug fix" poll from your end to see where user interest is?
+1
jojorender has a point here. Althought Corona is nicely integrated into C4D and delivers nice result, I have the feeling that it could greatly benefit from some LONG overdue bugs fixes.
Motion blur is one of them, with a fix planned on the Trello board for more than 2 years. That's (almost) FOUR Corona versions where a fix could have happened.
So even though I'm glad that the plugin is developed in parallel of the original 3ds max version, and that we don't have to wait 6 months to get the latest features like the big brother V-Ray, I would glady exchange a month or two of delay to see these long standing bugs fixed. Cause no one can do it for you, and using Corona sometimes eight hours a day, it's f****** annoying to encounter these bugs again and again, resorting on crappy workaround to get the job done ( maxing out the RAM with real instances to get MB to work anyone ? ).
Hell, I already have often difficult clients to handles which are enough to made my days painful, I don't want to fight with my tools on top of that.
I can't speak on the original subject of plugins support, I avoid relying on external plugins as much as possible precisely for this reason, even if I would like to be proven wrong. But I'm surprised that X-Particles isn't supported as it's the best selling plugin on Cinema.
I know that software development is hard and many variables comes into play ( no pun intended ), but providing a bug-free experience on core features should be one of the top priority IMHO.
Few more bugs :
- slow IR against 3ds Max version ( as in not as smooth / fluid, haven't compared the sampling speed )
- even slower IR in viewport mode ( lag even more )
- incomplete support for Layer Shader ( bump channel )
- incomplete support for Projector Shader ( annoying since it's the only way to alter mapping per bitmap)
- UVW randomizer stochastic tiling not working with Corona Bitmap
- duplicated children node tree when importing some materials in the Nodal Editor ( materials from library or from another scene )
- Textured Area Lights ( more a feature request but it already exists in the 3ds max version)
Cheers,