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[C4D] General Discussion / Re: Alpha v4.1 hotfix
« on: 2016-02-09, 20:26:01 »
After some more testing it seems like the new displacement version is indeed much slower while precalculating.
I also noticed though that the screen size number (px), is not equivalent with the previous versions. Which means that you don't get the same result for the same value.
New version output's better resolution for the same value and has no edge breaks like the older method.
Although even when comparing similar results it is indeed considerably slower.
Now because this seems like an engine related issue
and since there are objects that don't need the edge break fix (which might be slowing the precalculation) like floors for example,
maybe you could add a per object basis "legacy displacement" feature till it gets fixed/optimized?
In addition, it would be great if there was a choice of "screen size" / "world space" on a per object basis as well.
I also noticed though that the screen size number (px), is not equivalent with the previous versions. Which means that you don't get the same result for the same value.
New version output's better resolution for the same value and has no edge breaks like the older method.
Although even when comparing similar results it is indeed considerably slower.
Now because this seems like an engine related issue
and since there are objects that don't need the edge break fix (which might be slowing the precalculation) like floors for example,
maybe you could add a per object basis "legacy displacement" feature till it gets fixed/optimized?
In addition, it would be great if there was a choice of "screen size" / "world space" on a per object basis as well.