Author Topic: MtlOverride - Preserve Glass  (Read 399 times)

2024-02-20, 18:37:01

dj_buckley

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See screenshot.

My glass material 'Glazing' is respected by the 'Preserve' feature usually, but if, for example, i put it inside a Ray Switch then the Mtl Override no longer displays it as Glass despite them all just being instances of each other

2024-02-21, 11:27:58
Reply #1

Aram Avetisyan

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I think nested material override exclusion is not supported, it may work e.g. for Multi/Sub-object but not for Blend or Rayswitch.

This will be more like a feature request for material override exclusion to support possible nesting.
In your case, I think it is much easier to simply select objects with Select material and just exclude them by adding to the list.
Aram Avetisyan | chaos-corona.com
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2024-02-21, 11:36:20
Reply #2

dj_buckley

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I think nested material override exclusion is not supported, it may work e.g. for Multi/Sub-object but not for Blend or Rayswitch.

This will be more like a feature request for material override exclusion to support possible nesting.
In your case, I think it is much easier to simply select objects with Select material and just exclude them by adding to the list.

Normally yes, but in this instance the glass is attached to the window frame geometry and it's not practical to detach it all first.  I can work around it, it's all good.  But let's add it as a feature request

2024-02-21, 12:08:03
Reply #3

Aram Avetisyan

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Ok, this is reported now.

(Internal ID=1307197465)
Aram Avetisyan | chaos-corona.com
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